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Ozdemir, Duygu – International Electronic Journal of Mathematics Education, 2022
Nowadays, mathematics education providing challenging, interesting, interactive and technology-oriented learning experiences to students attracts attention both in research and practice. Among those experiences, competitions, due to their role of integrating the interest and desire of students to compete in education, challenging their potentials…
Descriptors: Student Attitudes, Mathematics Education, Competition, Gifted Education
Resing, Wilma C. M.; Vogelaar, Bart; Elliott, Julian G. – Educational Psychology, 2020
The present study investigated the usefulness of a pre-programmed, teleoperated, socially assistive peer robot in dynamic testing of complex problem solving utilising the Tower of Hanoi. The robot, in a 'Wizard of Oz' setting, provided instructions and prompts during dynamic testing to children when they had to solve 3 D Tower of Hanoi puzzles.…
Descriptors: Problem Solving, Robotics, Puzzles, Grade 2
Porter, Tenelle; Molina, Diego Catalán; Blackwell, Lisa; Roberts, Sylvia; Quirk, Abigail; Duckworth, Angela L.; Trzesniewski, Kali – Journal of Learning Analytics, 2020
Mastery behaviours -- seeking out challenging tasks and continuing to work on them despite difficulties -- are integral to achievement but difficult to measure with precision. The current study reports on the development and validation of the computer-based persistence, effort, resilience, and challenge-seeking (PERC) task in two demographically…
Descriptors: Mastery Learning, Resilience (Psychology), Difficulty Level, Computer Assisted Instruction
Ventura, Matthew; Shute, Valerie; Zhao, Weinan – Computers & Education, 2013
An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems…
Descriptors: Correlation, Video Games, Computer Assisted Testing, Test Construction
Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
Chu, Yun; Li, Zheng; Su, Yong; Pizlo, Zygmunt – Journal of Problem Solving, 2010
Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also…
Descriptors: Heuristics, Problem Solving, Puzzles, Navigation
Samaras, Anastasia P. – 1991
This study was designed to test preschoolers' thinking about strategies and the relationship between strategy selection and performance through the use of computer-presented puzzle tasks. A total of 61 children between the ages of 3 and 5 years were observed to see whether they used trial and error, model consultation, or a mixed strategy to solve…
Descriptors: Computer Assisted Instruction, Computer Assisted Testing, Learning Strategies, Preschool Children

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