Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Computer Assisted Instruction | 36 |
| Experiential Learning | 36 |
| Problem Solving | 36 |
| Teaching Methods | 14 |
| Computer Uses in Education | 11 |
| Higher Education | 9 |
| Science Education | 9 |
| Computer Simulation | 8 |
| Educational Technology | 8 |
| Learning Activities | 8 |
| Mathematics Instruction | 8 |
| More ▼ | |
Source
Author
Publication Type
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
| Adult Education | 1 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Grade 9 | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
| Practitioners | 16 |
| Teachers | 11 |
| Researchers | 5 |
| Administrators | 1 |
| Students | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Kaufman Assessment Battery… | 1 |
What Works Clearinghouse Rating
Ondr?ej Socha; Zuzana Osifova´; Martin Drac?i´nsky´ – Journal of Chemical Education, 2023
Nuclear magnetic resonance (NMR) spectroscopy is a very powerful analytical method that has found many applications in physics, chemistry, biology, and medicine. It is an indispensable tool particularly for synthetic chemists because it can be used for a rapid elucidation of the structures of organic compounds. For this reason, NMR spectral…
Descriptors: Web Sites, Experiential Learning, Spectroscopy, Science Education
Bringula, Rex P.; Basa, Roselle S.; Dela Cruz, Cecilio; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2016
This study attempted to determine the influence of prior knowledge in mathematics of students on learner-interface interactions in a learning-by-teaching intelligent tutoring system. One hundred thirty-nine high school students answered a pretest (i.e., the prior knowledge in mathematics) and a posttest. In between the pretest and posttest, they…
Descriptors: Mathematics, Tutoring, Mathematics Instruction, Foreign Countries
Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Peer reviewedNorris, Fletcher R. – Mathematics Teacher, 1974
Descriptors: Computer Assisted Instruction, Computer Programs, Experiential Learning, Instruction
Peer reviewedWoodward, John – TEACHING Exceptional Children, 1999
Describes the Workplace Literacy Project which teaches mathematics to remedial and special education secondary students through a combination of conceptual approaches and problem-solving exercises anchored in the students' world. The approach also incorporates the use of calculators and computer software such as spreadsheets. (DB)
Descriptors: Computer Assisted Instruction, Concept Formation, Disabilities, Experiential Learning
Peer reviewedBottge, Brian A. – TEACHING Exceptional Children, 2001
This article describes a video- and computer-based program used to motivate and develop mathematics skills in middle school students with disabilities. The program emphasizes real-life problems such as building a cage for a pet, a skate boarding ramp, and a "hovercraft" frame. Case studies illustrate the program's effectiveness with individual…
Descriptors: Case Studies, Computer Assisted Instruction, Disabilities, Experiential Learning
Peer reviewedLebow, David G.; Wager, Walter W. – Canadian Journal of Educational Communication, 1994
Discusses the implications of authentic activity as a model of learning, particularly in the design of computer-based simulations and project-based learning activities. Addresses the characteristics of problem-solving situations, educational simulations, and authentic learning activities; and identifies key guidelines in the design and development…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Development, Experiential Learning
Marshall, Gail – Executive Educator, 1993
Computer activities can help children learn fundamental principles and collect information for use in problem solving. Because standardized tests do not accurately measure students' problem-solving skills and teacher-made tests are often unreliable, educators should peruse the "Mental Measurements Yearbook" series for more appropriate…
Descriptors: Achievement Tests, Computer Assisted Instruction, Elementary Secondary Education, Experiential Learning
Perlman, Radia – 1974
TORTIS (Toddler's Own Recursive Turtle Interpreter System) is a device which can be used to study or nurture the cognitive development of preschool children. The device consists of a "turtle" which the child can control by use of buttons on a control panel. The "turtle" can be made to move in prescribed directions, to take a…
Descriptors: Artificial Intelligence, Cognitive Development, Computer Assisted Instruction, Computers
Hillis, Peter – Learning, Media and Technology, 2008
The momentum gathering behind authentic learning/critical skills raises fundamental issues concerning teaching and learning. This article discusses some of the more general arguments surrounding authentic learning with particular reference to an in-depth evaluation of its impact on schools in one part of Great Britain. It then moves on to describe…
Descriptors: Foreign Countries, History Instruction, Multimedia Materials, Computer Peripherals
Bergmann, Peggy; Keanie, Marlene – 1993
LogoWriter provides the means through which students of varying backgrounds and abilities can experience different types of learning. It involves using problem solving, graphing, critical thinking, and other creative strategies. The lessons provided in this book contain ideas that allow beginners to explore various areas of Logo while using…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Creativity
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can be easily adapted to different grade levels. Includes seven computer-based activities on topics such as map-making, word games, database logic, concatenation, and one-line programs. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Computer Uses in Education
Moursund, Dave; Yoder, Sharon – 1993
This book provides an introduction to HyperCard, with the main focus being on communication and problem solving. The book covers most of the main features of HyperCard and includes a very brief introduction to HyperTalk. This book is specifically for people who want to move toward higher levels of HyperCard knowledge and skills. It is designed for…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Software, Educational Environment

Direct link
