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Liu, Chen-Chung; Cheng, Yuan-Bang; Huang, Chia-Wen – Computers & Education, 2011
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed…
Descriptors: Motivation, Problem Solving, Discovery Processes, Learning Experience
Raychaudhuri, Debasree – International Journal of Mathematical Education in Science and Technology, 2008
In this note we develop a framework that makes explicit the inherent dynamic structure of certain mathematical definitions by means of the four facets of context-entity-process-object. These facets and their interrelations are then used to capture and interpret specific aspects of student constructions of the concept of solution to first order…
Descriptors: Mathematics Education, Calculus, Models, Definitions
Baroody, Arthur J.; Gannon, Kathleen E. – 1983
Three models have been proposed to account for the relationship between the principle of commutativity and the development of more economical addition strategies, which disregard addend order. In the first and second models, it has been proposed that either discovery or assumption of commutativity is a necessary condition for the invention of…
Descriptors: Addition, Cognitive Processes, Computation, Discovery Processes
Peer reviewedCooke, Ron C.; Willis, Grover C. – Journal of Chemical Education, 1996
Discusses two students' discovery that both of their answers to a computation for E in a chemical reaction in electrochemistry were correct, that there was not a unique answer, and that the textbook had presented only one of the possible answers to the problem. (MKR)
Descriptors: Chemical Reactions, Chemistry, Computation, Discovery Processes
Peer reviewedHopkins, Martha H.; Gard, Diane M. – Arithmetic Teacher, 1992
Describes 4 activities for levels K-2, 3-5, 4-6, and 6-8 and a family activity that asks students to describe their community; use coordinates to represent the 4 voyages of Columbus; write a story based on a line graph of Lewis and Clark's expedition; determine serving sizes for astronauts in space; and investigate different modes of…
Descriptors: Algebra, Computation, Data Analysis, Discovery Learning

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