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Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Jo Boaler; Cathy Williams – Corwin, 2025
How can we prepare students for a world where data-driven decision-making shapes nearly every aspect of life? "Data Minds: How Today's Teachers Can Prepare Students for Tomorrow's World" helps K-8 educators infuse data literacy into everyday lessons across disciplines, without overwhelming existing curricula. Data literacy is an ability…
Descriptors: Data Use, Decision Making, Information Literacy, Data Analysis
Sri Rahayuningsih; Wan Marzuki Bin Wan Jaafar; Nurzatulshima Kamarudin; Muhammad Gazali – International Electronic Journal of Elementary Education, 2025
This study sought to understand how students activate number sense in determining the position of fractions on a number line and identify how the natural number bias and number sense influences students' thinking processes. The study utilized the Cognitive Task Analysis (CTA), involving four fifth-grade elementary students as the research…
Descriptors: Elementary School Students, Grade 5, Cognitive Processes, Mathematical Logic
Aan Hendrayana; Anwar Mutaqin – Educational Process: International Journal, 2025
Background/purpose: This study investigates the effectiveness of Problem-Based Learning (PBL) integrated with scaffolding in enhancing problem-solving skills among students with varying levels of prior knowledge. The main objective is to determine how scaffolding, when combined with PBL, can support students in developing stronger problem-solving…
Descriptors: Foreign Countries, Problem Based Learning, Scaffolding (Teaching Technique), Problem Solving
Lu, Jijian; Wu, Shuqi; Wang, Yuyang; Zhang, Yiran – Asia-Pacific Education Researcher, 2023
The ability of solving problems collaboratively has been increasingly significant. This research takes mathematics open-ended problems as the tasks and carries out collaborative problem solving with multi-machine video recording in the classroom environment aimed at 112 student pairs and 56 four-person student groups stemming from 224 students in…
Descriptors: Cooperative Learning, Problem Solving, Mathematics Education, Grade 7
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
Carotenuto, Gemma; Di Martino, Pietro; Lemmi, Marta – ZDM: Mathematics Education, 2021
Research on mathematical problem solving has a long tradition: retracing its fascinating story sheds light on its intricacies and, therefore, on its needs. When we analyze this impressive literature, a critical issue emerges clearly, namely, the presence of words and expressions having many and sometimes opposite meanings. Significant examples are…
Descriptors: Word Problems (Mathematics), Problem Solving, Cognitive Processes, Mathematical Logic
Bordewieck, Martin; Elson, Malte – Applied Cognitive Psychology, 2021
Troubleshooting is a particular problem-solving process comprising error detection, fault diagnosis, and system restoration. Since automation of systems has become increasingly complex and ubiquitous, troubleshooting skills are crucial to maintain safety and security in a variety of contexts. The planned study aims at examining troubleshooting…
Descriptors: Problem Solving, Error Patterns, Visual Aids, Cognitive Style
Schraw, Gregory; Richmond, Aaron S. – Educational Research: Theory and Practice, 2022
The overarching goal of this review article is to discuss and provide evidence of ways that visual displays can be used to improve classroom thinking skills. Specifically, we attempt to first, provide a synthesis of the relationship among visual displays, visual literacy, and visual thinking. Second, we review the relatively scant educational…
Descriptors: Thinking Skills, Teaching Methods, Visual Literacy, Visual Aids
Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
Pendrill, Ann-Marie – Physics Education, 2020
Students often use incoherent strategies in their problem solving involving force and motion, as revealed, e.g. when they are asked to draw force diagrams for amusement rides involving circular motion, whether in horizontal or vertical planes. Depending on the questions asked, assignments involving circular motion can reveal different types of…
Descriptors: Science Instruction, Physics, Motion, Scientific Concepts
Kiernan, Nicola A.; Manches, Andrew; Seery, Michael K. – Chemistry Education Research and Practice, 2021
Visuospatial thinking is considered crucial for understanding of three-dimensional spatial concepts in STEM disciplines. Despite their importance, little is known about the underlying cognitive processing required to spatially reason and the varied strategies students may employ to solve visuospatial problems. This study seeks to identify and…
Descriptors: Visual Perception, Spatial Ability, Cognitive Processes, Thinking Skills
Zhang, Mengxue; Wang, Zichao; Baraniuk, Richard; Lan, Andrew – International Educational Data Mining Society, 2021
Feedback on student answers and even during intermediate steps in their solutions to open-ended questions is an important element in math education. Such feedback can help students correct their errors and ultimately lead to improved learning outcomes. Most existing approaches for automated student solution analysis and feedback require manually…
Descriptors: Mathematics Instruction, Teaching Methods, Intelligent Tutoring Systems, Error Patterns
Casalvieri, Christian; Gambini, Alessandro – International Journal for Technology in Mathematics Education, 2022
In this paper we present a qualitative analysis based on data collected by means of an eye-tracker tool, concerning the outcome of a mathematical analysis question administered to a group of candidates of university level or higher. One of the research aims is to highlight similarities and differences in the visual observation of the question…
Descriptors: Eye Movements, Cognitive Processes, Mathematics Education, Higher Education
Kleinman, Erica; Shergadwala, Murtuza N.; Teng, Zhaoqing; Villareale, Jennifer; Bryant, Andy; Zhu, Jichen; Seif El-Nasr, Magy – Journal of Learning Analytics, 2022
Educational technology is shifting toward facilitating personalized learning. Such personalization, however, requires a detailed understanding of students' problem-solving processes. Sequence analysis (SA) is a promising approach to gaining granular insights into student problem solving; however, existing techniques are difficult to interpret…
Descriptors: Problem Solving, Learning Analytics, Decision Making, Educational Technology

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