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Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
Burdett, Emily R. R.; Ronfard, Samuel – Developmental Psychology, 2023
The human capacity for technological innovation and creative problem-solving far surpasses that of any species but develops quite late. Prior work has typically presented children with problems requiring a single solution, a limited number of resources, and a limited amount of time. Such tasks do not allow children to utilize one of their…
Descriptors: Foreign Countries, Children, Innovation, Problem Solving
Personality Predicts Innovation and Social Learning in Children: Implications for Cultural Evolution
Rawlings, Bruce S.; Flynn, Emma G.; Kendal, Rachel L. – Developmental Science, 2022
Innovation and social learning are the pillars of cultural evolution, allowing cultural behaviours to cumulatively advance over generations. Yet, little is known about individual differences in the use of social and asocial information. We examined whether personality influenced 7-11-year-old children's (N = 282) propensity to elect to observe…
Descriptors: Individual Differences, Personality Traits, Children, Preadolescents
Rosen, Yigal; Jaeger, Garrett; Newstadt, Michelle; Bakken, Sara; Rushkin, Ilia; Dawood, Maneeza; Purifoy, Chris – International Journal of Information and Learning Technology, 2023
Purpose: Despite the fact that research on creativity and cognition have garnered the attention of researchers and practitioners for decades, there is a lack of valid, reliable, and accessible instruments for enhancing and measuring these critical skills. Leveraging research from The LEGO Foundation and in collaboration with BrainPOP and the…
Descriptors: Creative Thinking, Cognitive Ability, Measurement Techniques, Formative Evaluation
Olivia Cornfield; Bertha Rodriquez Vazquez; Kelsey Holtaway – Journal of Early Childhood Literacy, 2025
This manuscript examines how the Children's Creativity Museum (CCM) in San Francisco supports the development of multimodal literacy and creative confidence through the Build the Change exhibit. Multimodal literacy emphasizes children's ability to communicate across visual, spatial, tactile, oral, and digital modes, while creative confidence…
Descriptors: Children, Creativity, Museums, Exhibits
Camarda, Anaëlle; Bouhours, Lison; Osmont, Anaïs; Le Masson, Pascal; Weil, Benoît; Borst, Grégoire; Cassotti, Mathieu – Creativity Research Journal, 2021
The aim of the present study was to examine how social evaluation influences creative idea generation, and whether this effect develops with age. To do so, early adolescents, middle adolescents, and late adolescents performed a creative task either alone or under the supervision of an adult examiner. Three major findings emerged: 1) the social…
Descriptors: Creativity, Creative Thinking, Concept Formation, Developmental Stages
Global Partnership for Education, 2025
Children need a broad range of skills including creativity, problem solving and collaboration to enter the modern workforce. Through policy dialogue and advocacy, financing and partnerships with the private and public sectors, the Global Partnership for Education (GPE) supports partner countries to improve learning through education systems that…
Descriptors: Role of Education, Partnerships in Education, Global Approach, Educational Practices
Walan, Susanne – Research in Science & Technological Education, 2021
Background: There is a shortage of people in the STEM sector, and it has been argued that more needs to be done, especially to attract girls. Furthermore, there is a need to develop twenty-first-century skills. No studies seem to have explored the combination of activities in makerspaces and the use of drama to stimulate interest in STEM and…
Descriptors: Children, Adolescents, Females, Elementary School Students
Bloom, Lisa A.; Doss, Kristy K.; Sastre, Cameron; Martin, Todd H. – Gifted and Talented International, 2019
The purpose of this research was to determine the effects of explicit instructions on children's divergent and creative thinking. Fifty-two children were assigned to one of four groups. Two of the groups were presented a problem with a model and instructions for solving the problem first and then presented problems with no instructions/model. The…
Descriptors: Teaching Methods, Direct Instruction, Thinking Skills, Problem Solving
Malaspina, Martín; Malaspina, Uldarico – Statistics Education Research Journal, 2020
In this paper, we make a qualitative analysis of didactic experiments performed with five 6 to 10-year-old children and five primary school teachers, starting from a structured game with probabilistic elements. The fundamental idea is to stimulate probabilistic thinking not only by playing a card game with decision making in uncertain situations,…
Descriptors: Probability, Children, Elementary School Students, Elementary School Teachers
Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
Cooper, Hilary – Education 3-13, 2018
The National Curriculum for History in England (DfE (Department for Education). [2013]. 'The National Curriculum for England, History Programmes of Study: Key Stages 1 and 2'. https://www.gov.uk/government/uploads/system/uploads/attachment_-_History.pdf, 1) states that the purpose of studying history is to inspire pupils' curiosity, to 'ask…
Descriptors: Foreign Countries, National Curriculum, History Instruction, Creativity
Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire – New Directions for Child and Adolescent Development, 2016
Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity--much like the ones proposed to account for decision making and reasoning--could…
Descriptors: Neurosciences, Cognitive Development, Brain Hemisphere Functions, Inhibition
Agung, Iskandar; Widiputera, Ferdi; Widodo – Education Quarterly Reviews, 2019
This study aims to determine the impact of using gadgets on psychosocial, socio-emotional development, selfreliance, responsibility, and student learning outcomes. The focus of this study is elementary school students in urban areas with samples taken from six schools, three each in East Jakarta and South Jakarta in the Indonesian capital city,…
Descriptors: Technology Integration, Handheld Devices, Telecommunications, Internet
Leikin, Roza; Leikin, Mark; Paz-Baruch, Nurit; Waisman, Ilana; Lev, Miri – High Ability Studies, 2017
In order to achieve the present study's goal--to understand better the phenomenon of mathematical giftedness--we performed a multidimensional examination of the mental processing in students who exhibited mathematical expertise (EM) at the secondary school level. The study included participants from the three groups: students who excelled in…
Descriptors: Academically Gifted, Mathematics Skills, Cognitive Processes, Secondary School Students

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