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Sousa, Fernando Cardoso; Monteiro, Ileana Pardal; Pellissier, René – Quality of Higher Education, 2014
This article presents the development of a small-world network using an adapted version of the large-group problem-solving method "Future Search." Two management classes in a higher education setting were selected and required to plan a project. The students completed a survey focused on the frequency of communications before and after…
Descriptors: Higher Education, College Students, Problem Solving, Social Networks
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Liu, Jeanny; Olson, Deborah – InSight: A Journal of Scholarly Teaching, 2011
Students often struggle with how to translate textbook concepts into real-world applications that allow them to personally experience the importance of these concepts. This is an ongoing challenge within all disciplines in higher education. To address this, faculty design their courses using methods beyond traditional classroom lectures to…
Descriptors: Feedback (Response), Problem Based Learning, Experiential Learning, Course Content
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Goltz, Sonia M.; Hietapelto, Amy B.; Reinsch, Roger W.; Tyrell, Sharon K. – Journal of Management Education, 2008
Teamwork and problem-solving skills have frequently been identified by business leaders as being key competencies; thus, teaching methods such as problem-based learning and team-based learning have been developed. However, the focus of these methods has been on teaching one skill or the other. A key argument for teaching the skills concurrently is…
Descriptors: World Problems, Team Training, Problem Based Learning, Problem Solving
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Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers