NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)2
Since 2007 (last 20 years)5
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xie, Heping; Zhao, Tingting; Deng, Sue; Peng, Ji; Wang, Fuxing; Zhou, Zongkui – Journal of Computer Assisted Learning, 2021
Eye movement modelling examples (EMME) are computer-based videos displaying the visualized eye gaze behaviour of a domain expert person (model) while carefully executing the learning or problem-solving task. The role of EMME in promoting cognitive performance (i.e., final scores of learning outcome or problem solving) has been questioned due to…
Descriptors: Eye Movements, Attention, Cognitive Ability, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Luneta, Kakoma, Ed. – Research in Mathematics Education, 2021
This book represents a crop of wide-ranging research conducted by renown scholars in sub-Sahara Africa revolving around mathematics teaching and professional development programs for mathematics teachers. The research-based proposals and actual how-to-conduct professional development initiatives that enhance effective mathematics instruction are…
Descriptors: Foreign Countries, Mathematics Education, Manipulative Materials, Visualization
Peer reviewed Peer reviewed
Direct linkDirect link
Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
Peer reviewed Peer reviewed
Moldavan, Carla – Mathematics Teacher, 1993
Proposes the use of humor and the personalization of word problems by inserting students' names in the problem statement as methods of gaining students' attention. Illustrates their use in a mixture problem and the Tower of Hanoi problem. (MDH)
Descriptors: Attention, Beginning Teachers, Humor, Manipulative Materials
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2016
We are delighted to welcome you to the International Psychological Applications Conference and Trends (InPACT) 2016, taking place in Lisbon, Portugal, from 30 of April to 2 of May, 2016. Psychology, nowadays, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and…
Descriptors: Conferences (Gatherings), Educational Psychology, Clinical Psychology, Social Psychology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers