Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Technology, Knowledge and… | 3 |
Author
| Ahn, Junghyun | 1 |
| Alberto Piatti | 1 |
| Black, John B. | 1 |
| Dorit Assaf | 1 |
| Engin Bumbacher | 1 |
| Francesca Mangili | 1 |
| Francesco Mondada | 1 |
| Giorgia Adorni | 1 |
| Luca Maria Gambardella | 1 |
| Lucio Negrini | 1 |
| Sung, Woonhee | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 2 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities
Yildiz Durak, Hatice – Technology, Knowledge and Learning, 2020
The aim of this research is to determine the effects of Scratch and Alice tools and programming teaching practices on student engagement, reflective thinking and problem-solving skills and computational thinking (CT) comparatively. A quasi-experimental design was used in the research and patterns with pretest-posttest control group were chosen for…
Descriptors: Secondary School Students, Computer Science Education, Programming, Programming Languages
Sung, Woonhee; Ahn, Junghyun; Black, John B. – Technology, Knowledge and Learning, 2017
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in "J Eng Educ" 97(3):369-387, 2008; Mataric et al. in "AAAI spring symposium on robots and robot venues: resources for AI…
Descriptors: Computation, Programming, Problem Solving, Mathematics Education

Peer reviewed
Direct link
