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School Science and Mathematics | 5 |
Author
Duncan, David R. | 3 |
Litwiller, Bonnie H. | 3 |
Dockweiler, Clarence J. | 1 |
Rudolph, William B. | 1 |
Schielack, Jane F. | 1 |
Tvrdik, Debra | 1 |
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Guides - Classroom - Teacher | 3 |
Journal Articles | 3 |
Computer Programs | 1 |
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Practitioners | 5 |
Teachers | 3 |
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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability

Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1976
Tables of life expectancy can provide data for use in a great variety of problems related to probability theory. (SD)
Descriptors: Curriculum, Instruction, Learning Activities, Mathematical Applications

Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education

Schielack, Jane F.; Dockweiler, Clarence J. – School Science and Mathematics, 1992
Presents activities utilized with primary teachers to alleviate instructional concerns about using calculators and provide reasons for using calculators in their mathematics instruction. Activities address the topics of estimation, number sense, numeration, whole number and fraction operations, probability, and problem solving. (MDH)
Descriptors: Calculators, Computation, Concept Formation, Estimation (Mathematics)

Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1992
Presents four cases of real-world probabilistic situations to promote more effective teaching of probability. Calculates the probability of obtaining six of six different prizes successively in six, seven, eight, and nine boxes of cereal, generalizes the problem to n boxes of cereal, and offers suggestions to extend the problem. (MDH)
Descriptors: Enrichment Activities, Learning Activities, Mathematical Applications, Mathematical Enrichment