Publication Date
| In 2026 | 1 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Problem Solving | 7 |
| Creativity | 6 |
| Foreign Countries | 5 |
| Middle School Students | 3 |
| Programming | 3 |
| Thinking Skills | 3 |
| College Students | 2 |
| Communication Skills | 2 |
| Cooperation | 2 |
| Correlation | 2 |
| Creative Development | 2 |
| More ▼ | |
Source
| Journal of Educational… | 7 |
Author
| Eguíluz, Andoni | 2 |
| Garaizar, Pablo | 2 |
| Guenaga, Mariluz | 2 |
| Hershkovitz, Arnon | 2 |
| Israel-Fishelson, Rotem | 2 |
| Burgess, Melissa L. | 1 |
| Chia-Shin Lin | 1 |
| Cui, Zhihao | 1 |
| Donovan, Loretta | 1 |
| Green, Tim D. | 1 |
| Hsu, Hsiao-Ping | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 7 |
| Reports - Research | 7 |
| Tests/Questionnaires | 1 |
Education Level
| Junior High Schools | 4 |
| Middle Schools | 4 |
| Secondary Education | 4 |
| Elementary Education | 3 |
| Higher Education | 2 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Spain | 2 |
| California | 1 |
| Hong Kong | 1 |
| Taiwan | 1 |
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Torrance Tests of Creative… | 2 |
What Works Clearinghouse Rating
Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
The Associations between Computational Thinking and Creativity: The Role of Personal Characteristics
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
Hsu, Hsiao-Ping; Wenting, Zou; Hughes, Joan E. – Journal of Educational Computing Research, 2019
This mixed-method case study investigated digital literacy (DL) development among 32 elementary-level students who created multimodal, contextual, and interactive augmented reality (AR) artifacts in a 20-week after-school program in Northern Taiwan. The instructional design combined situated and spiral learning experiences with AR, implemented…
Descriptors: Elementary School Students, Computer Simulation, After School Programs, Foreign Countries
Donovan, Loretta; Green, Tim D.; Mason, Candice – Journal of Educational Computing Research, 2014
Despite it being the second decade of the 21st century, there still exists a range of definitions of what a 21st century learning environment is. This can be troublesome for teacher educators as we strive to prepare teachers for environments we can't clearly describe. In order to describe a 21st century learning environment, we developed an IC Map…
Descriptors: Educational Change, Change Strategies, Educational Innovation, Teaching Skills
Burgess, Melissa L.; Ice, Phil – Journal of Educational Computing Research, 2011
In this study, we examined optimal experience and the antecedents of flow as reported by college-level developmental reading students using "Second Life", a multi-user virtual environment. In an educational context, "Second Life" provided a space for demonstrating 21st century skills including communication, collaboration, problem-solving, and…
Descriptors: Developmental Programs, Virtual Classrooms, Remedial Reading, College Students

Peer reviewed
Direct link
