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Cody, Christa; Maniktala, Mehak; Lytle, Nicholas; Chi, Min; Barnes, Tiffany – International Journal of Artificial Intelligence in Education, 2022
Research has shown assistance can provide many benefits to novices lacking the mental models needed for problem solving in a new domain. However, varying approaches to assistance, such as subgoals and next-step hints, have been implemented with mixed results. Next-Step hints are common in data-driven tutors due to their straightforward generation…
Descriptors: Comparative Analysis, Prior Learning, Intelligent Tutoring Systems, Problem Solving
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Katz, Sandra; Albacete, Patricia; Chounta, Irene-Angelica; Jordan, Pamela; McLaren, Bruce M.; Zapata-Rivera, Diego – International Journal of Artificial Intelligence in Education, 2021
Jim Greer and his colleagues argued that student modelling is essential to provide adaptive instruction in tutoring systems and showed that effective modelling is possible, despite being enormously challenging. Student modelling plays a prominent role in many intelligent tutoring systems (ITSs) that address problem-solving domains. However,…
Descriptors: Physics, Science Instruction, Pretests Posttests, Scores
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Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
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Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment