Descriptor
| Futures (of Society) | 5 |
| Problem Solving | 5 |
| Social Problems | 3 |
| Computers | 2 |
| Decision Making | 2 |
| Expectation | 2 |
| Global Approach | 2 |
| Higher Education | 2 |
| Long Range Planning | 2 |
| Simulation | 2 |
| Communications | 1 |
| More ▼ | |
Source
| Futurist | 5 |
Publication Type
| Journal Articles | 4 |
| Opinion Papers | 4 |
| Reports - Descriptive | 1 |
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Peer reviewedGabel, Medard – Futurist, 1984
To solve societal problems, both local and global, a global approach is needed. Serious diseases that are crippling present-day problem solving and planning are discussed, and the characteristics of a healthy, effective planning approach are described. (RM)
Descriptors: Decision Making, Futures (of Society), Global Approach, Long Range Planning
Peer reviewedBugliarello, George – Futurist, 1984
Hyperintelligence--a dramatic extension of the power of the brain--will be made possible by global computer networks. Hyperintelligence will help to create a new and better global society. Other consequences of computer networks are also discussed. (RM)
Descriptors: Communications, Computers, Futures (of Society), Global Approach
Peer reviewedHarkins, Arthur – Futurist, 1973
The University of Minnesota has pioneered in establishing future-oriented courses and curricula and now ranks as one of the world's leading centers of future studies. Article describes the Minnesota experience and offers suggestions to other institutions that want to futurize themselves. (Author)
Descriptors: Expectation, Futures (of Society), Higher Education, Models
Peer reviewedLamm, Richard D. – Futurist, 1983
The governor of Colorado believes we cannot find solutions to today's problems because we are not asking the right questions. Questions dealing with the problems of resource management, energy, the elderly, economic development, immigration policy, medical policy, and political change are raised. (IS)
Descriptors: Decision Making, Democracy, Economic Change, Economics
Peer reviewedBranwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education


