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Linjing Wu; Xuelin Xiang; Xueyan Yang; Xuan Jin; Liang Chen; Qingtang Liu – Educational Technology Research and Development, 2025
Problem-solving strategies are crucial in learning programming. Owing to their hidden nature, traditional methods such as interviews and questionnaires cannot reflect the details and differences of problem-solving strategies in programming. This study uses the Hidden Markov Model to detect and compare the problem-solving strategies of different…
Descriptors: Markov Processes, Problem Solving, Programming, Identification
Ulrike Franke; Iris Backfisch; Luisa Scherzinger; Arash Tolou; Christoph Thyssen; Taiga Brahm; Ina Rudolf; Andreas Lachner – Educational Technology Research and Development, 2024
Peer feedback is regarded as playing a vital role in fostering preservice teachers' noticing and reasoning skills during technology integration. However, novices in particular (e.g., pre-service teachers) tend to provide rather superficial feedback, which does not necessarily contribute to professional development. Against this background, we…
Descriptors: Preservice Teacher Education, Preservice Teachers, Peer Evaluation, Prompting
Gwo-Jen Hwang; Chun-Chun Chang; Chin-Ya Juan – Educational Technology Research and Development, 2025
Problem-posing has been regarded as a potential method to engage students in deeper thinking; however, without sufficient supports, most students could encounter difficulties in posing quality problems. In this study, a concept mapping-based online cooperative problem-posing (CM-OCPP) approach is proposed to guide students to complete…
Descriptors: Learning Processes, Learning Strategies, Concept Mapping, Electronic Learning
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment
Peer reviewedMerrill, M. David – Educational Technology Research and Development, 2002
Examines instructional design theories and elaborates principles about when learning is promoted, i.e., when learners are engaged in solving real-world problems, when existing knowledge is activated as a foundation for new knowledge, and when new knowledge is demonstrated to the learner, applied by the learner, and integrated into the learner's…
Descriptors: Educational Principles, Elementary Secondary Education, Instructional Design, Learning Processes
Peer reviewedMayer, Richard E.; And Others – Educational Technology Research and Development, 1995
Explains a generative theory of textbook design and describes three experiments that compared college students' solutions on transfer problems after reading science texts with illustrations adjacent to corresponding text and including annotations, and illustrations separated from text without annotations. (LRW)
Descriptors: Abstracts, College Science, Comparative Analysis, Higher Education
Peer reviewedHoward, Bruce C.; McGee, Steven; Shin, Namsoo; Shia, Regina – Educational Technology Research and Development, 2001
Discussion of the triarchic theory of intelligence focuses on a study of ninth graders that explored the relationships between student abilities and the cognitive and attitudinal outcomes that resulted from student immersion in a computer-based inquiry environment. Examines outcome variables related to content understanding, problem solving, and…
Descriptors: Academic Ability, Cognitive Processes, Computer Assisted Instruction, Grade 9
Peer reviewedArmstrong, Anne-Marie – Educational Technology Research and Development, 1989
Discusses self-regulation, learning to learn, and adaptive problem solving, and describes study of third, fifth, and eighth graders. The study investigated whether providing a model of self-regulating skills via teaching a computer to solve problems would increase the number tasks completed, and decrease the error and trial rate. (11 references)…
Descriptors: Computer Assisted Instruction, Elementary Education, Error Patterns, Grade 3
Peer reviewedUribe, Daniel; Klein, James D.; Sullivan, Howard – Educational Technology Research and Development, 2003
Discusses problem solving, problem-based learning, and collaborative learning, and describes a university study that investigated the effects of individual Web-based learning versus computer-mediated collaborative Web-based learning and ability grouping on learner performance in solving ill-defined problems. Considers time on task, participant…
Descriptors: Ability Grouping, Academic Achievement, Computer Mediated Communication, Higher Education

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