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Rusheng Jia – Education and Information Technologies, 2025
An off-campus practical course is one in which students receive practical training in a vocational workplace outside of their educational institution. These courses focus on practical skills rather than academic knowledge and are essential for students to gain real-world experience and develop skills needed in the modern workforce. The research…
Descriptors: College Students, Skill Development, Extracurricular Activities, Outcome Based Education
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Gaoxia Zhu; Chew Lee Teo; Aloysius Kian-Keong Ong; Katherine Guangji Yuan; Chin Lee Ker; Yuqin Yang – Education and Information Technologies, 2025
Preparing the new generation to be data-literate citizens is a pressing challenge, and some explorations have been made to cultivate K-12 students' data science skills and attitudes. However, there is a lack of instructional models to guide the design of data science programs in K-12 due to its complex and interdisciplinary nature as well as the…
Descriptors: Data Science, Skill Development, Secondary School Students, Cooperative Learning
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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
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Kang, Chunhua; Liu, Na; Zhu, Yinrui; Li, Feiming; Zeng, Pingfei – Education and Information Technologies, 2023
At present, research on computational thinking in universities is gaining interest, and more attention is being paid to the cultivation and teaching of computational thinking. However, there is a lack of computational thinking assessment tools for college students, which makes it difficult to understand the current status and development of their…
Descriptors: College Students, Computation, Thinking Skills, Skill Development
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Gary K. W. Wong – Education and Information Technologies, 2024
As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of…
Descriptors: Computation, Problem Solving, Skill Development, Programming
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Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)
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MiJeong Kim; JaMee Kim; WonGyu Lee – Education and Information Technologies, 2025
In the digital age, computational thinking (CT)-based problem-solving skills have emerged as essential competencies. Particularly, students with intellectual disabilities need equal educational opportunities and high-quality informatics education to cultivate CT-based problem-solving skills. However, research on the enhancement of CT-based…
Descriptors: Intellectual Disability, Programming, Computation, Thinking Skills
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Andri Ioannou; Ourania Miliou; Maria Adamou; Andreas Kitsis; Stella Timotheou; Aekaterini Mavri – Education and Information Technologies, 2025
Despite the opportunities that makerspaces and FabLabs offer for the development of 21st-century skills, understanding how these skills are being practiced and assessed in these spaces has been proven challenging. In this work, we address this gap through an interview study investigating 13 maker-educators' practices across different makerspaces…
Descriptors: 21st Century Skills, Shared Resources and Services, Learning Laboratories, National Curriculum
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Sankar E.; A. Edward William Benjamin – Education and Information Technologies, 2024
Student engagement has emerged as a crucial factor in higher education, playing a vital role in shaping the overall quality of learning outcomes. It refers to the active involvement and participation of students in specific activities that research has consistently linked to improved academic achievements. The pervasiveness of the term 'student…
Descriptors: Student Attitudes, Learner Engagement, Problem Solving, Skill Development
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Uzumcu, Ozlem; Bay, Erdal – Education and Information Technologies, 2021
It is likely to observe that the increase in data and the interrelated challenges in digital age complicates the problems to be encountered. Therefore, unprecedented problem-solving skills have become inevitable. Though dating back to old times, computational thinking skill is defined as a recent skill area that is required by everybody, that can…
Descriptors: Computation, Thinking Skills, Program Design, Program Effectiveness
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Eisa Rezaei; Sepide Sadat Beheshti Shirazi – Education and Information Technologies, 2024
Assessment plays a crucial role in the learning process and significantly impacts students' understanding of tasks and their engagement. With the increasing popularity of e-learning, cognitive assessment methods are becoming more prevalent, and they can help develop students' high-order thinking skills (HOTS). Thinking-Aloud Peer Assessment (TAPA)…
Descriptors: Peer Evaluation, Problem Solving, Communication (Thought Transfer), Cognitive Processes
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Solodikhina, ?nna; Solodikhina, ?aria – Education and Information Technologies, 2022
Engineering education must be changed following the change in the labor market. The cult of innovation has led to a demand for innovators who have both the mindset of an inventor who can see a problem and find a way to solve it, and the mindset of an entrepreneur who is ready to bring that solution to life. Thus, teaching a techno-innovator…
Descriptors: Engineering Education, Thinking Skills, Innovation, Skill Development
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Li, Yangyang; Jiang, Chunlian; Chen, Zengzhao; Fang, Jing; Wang, Chenyang; He, Xiuling – Education and Information Technologies, 2023
This study was conducted to examine peer tutoring models in collaborative learning of mathematical problem solving (MPS) in flipped classrooms and their effect on group achievement. Quantitative data collected include 32 videos of eight groups of students in four MPS periods that were designed based on a simplified version of Polya's four-stage…
Descriptors: Students, Peer Teaching, Tutoring, Models
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