Publication Date
| In 2026 | 0 |
| Since 2025 | 8 |
| Since 2022 (last 5 years) | 27 |
| Since 2017 (last 10 years) | 54 |
| Since 2007 (last 20 years) | 77 |
Descriptor
Source
| British Journal of… | 92 |
Author
| Hwang, Gwo-Jen | 6 |
| Arnau, David | 3 |
| González-Calero, José Antonio | 3 |
| Gwo-Jen Hwang | 3 |
| Arevalillo-Herráez, Miguel | 2 |
| Chen, Chih-Hung | 2 |
| Choi, Ikseon | 2 |
| Erin Ottmar | 2 |
| Hou, Huei-Tse | 2 |
| Lu-Ho Hsia | 2 |
| Yen-Nan Lin | 2 |
| More ▼ | |
Publication Type
| Journal Articles | 90 |
| Reports - Research | 77 |
| Reports - Descriptive | 8 |
| Information Analyses | 6 |
| Reports - Evaluative | 5 |
| Guides - Classroom - Teacher | 1 |
| Opinion Papers | 1 |
Education Level
Audience
| Practitioners | 1 |
| Researchers | 1 |
Location
| Taiwan | 4 |
| Spain | 2 |
| Asia | 1 |
| Australia | 1 |
| Colombia | 1 |
| Europe | 1 |
| Finland | 1 |
| Netherlands | 1 |
| Norway | 1 |
| Saudi Arabia | 1 |
| Sweden | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Group Assessment of Logical… | 1 |
| Program for the International… | 1 |
What Works Clearinghouse Rating
Atharva Naik; Jessica Ruhan Yin; Anusha Kamath; Qianou Ma; Sherry Tongshuang Wu; R. Charles Murray; Christopher Bogart; Majd Sakr; Carolyn P. Rose – British Journal of Educational Technology, 2025
The relative effectiveness of reflection either through student generation of contrasting cases or through provided contrasting cases is not well-established for adult learners. This paper presents a classroom study to investigate this comparison in a college level Computer Science (CS) course where groups of students worked collaboratively to…
Descriptors: Cooperative Learning, Reflection, College Students, Computer Science Education
Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
Jionghao Lin; Mladen Rakovic; Yuheng Li; Haoran Xie; David Lang; Dragan Gaševic; Guanliang Chen – British Journal of Educational Technology, 2024
Researchers have demonstrated that dialogue-based intelligent tutoring systems (ITS) can be effective in assisting students in learning. However, little research has attempted to explore the necessity of equipping dialogue-based ITS with one of the most important capabilities of human tutors, that is, maintaining polite interactions with students,…
Descriptors: Prosocial Behavior, Tutoring, Interpersonal Communication, Pragmatics
Rahm, Lina; Rahm-Skågeby, Jörgen – British Journal of Educational Technology, 2023
This paper suggests that artificial intelligence in education (AIEd) can be fruitfully analysed as 'policies frozen in silicon'. This means that they exist as both materialised and proposed problematisations (problem representations with corresponding solutions). As a theoretical and analytical response, this paper puts forward a heuristic lens…
Descriptors: Artificial Intelligence, Technology Uses in Education, Heuristics, Problem Solving
Hyunkyung Chee; Solmoe Ahn; Jihyun Lee – British Journal of Educational Technology, 2025
This study aims to develop a comprehensive competency framework for artificial intelligence (AI) literacy, delineating essential competencies and sub-competencies. This framework and its potential variations, tailored to different learner groups (by educational level and discipline), can serve as a crucial reference for designing and implementing…
Descriptors: Competence, Digital Literacy, Artificial Intelligence, Technology Uses in Education
Shihui Feng – British Journal of Educational Technology, 2025
Collaborative problem solving (CPS) is an important skill enabling students to co-construct knowledge and tackle complex problems through group interactions. While the importance of group interactions in CPS is well recognized, it is unclear how the emergence of generative artificial intelligence (GAI), with advanced cognitive support, may alter…
Descriptors: Group Dynamics, Interaction, Problem Solving, Cooperative Learning
Xi Xiang; Di Xi – British Journal of Educational Technology, 2025
Spatial thinking is essential for nurturing spatially literate graduates in tertiary education. However, there is limited research on individual differences in cognitive processes and their impact on spatial problem solving in disciplinary contexts. This study aimed to investigate cognitive processes involved in spatial thinking in geography…
Descriptors: College Students, Cognitive Processes, Spatial Ability, Geography Instruction
Clayton Cohn; Caitlin Snyder; Joyce Horn Fonteles; Ashwin T. S.; Justin Montenegro; Gautam Biswas – British Journal of Educational Technology, 2025
Recent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open-ended environments. AI…
Descriptors: Cooperation, Researchers, Artificial Intelligence, STEM Education
Cynthia M. D'Angelo; Robin Jephthah Rajarathinam – British Journal of Educational Technology, 2024
This descriptive study focuses on using voice activity detection (VAD) algorithms to extract student speech data in order to better understand the collaboration of small group work and the impact of teaching assistant (TA) interventions in undergraduate engineering discussion sections. Audio data were recorded from individual students wearing…
Descriptors: Undergraduate Students, Engineering Education, Teaching Assistants, Cooperative Learning
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Yen-Nan Lin; Lu-Ho Hsia; Gwo-Jen Hwang – British Journal of Educational Technology, 2025
To win in sports competitions, in addition to excellent sports skills, coping strategies in the face of various competition situations are also critical for success. Therefore, cultivating students' diverse, creative and flexible tactical application abilities is an important educational goal in sports training. However, in the online component of…
Descriptors: Problem Solving, Creative Development, Creative Thinking, Educational Strategies
Zhan, Ying; Yan, Zi; Wan, Zhi Hong; Wang, Xiang; Zeng, Ye; Yang, Min; Yang, Lan – British Journal of Educational Technology, 2023
Online peer assessment (OPA) has been increasingly adopted to develop students' higher-order thinking (HOT). However, there has not been a synthesis of research findings on its effects. To fill this gap, 17 papers (published from 2000 to 2022) that reported either a comparison between a group using OPA (n = 7; k = 22) and a control group or a…
Descriptors: Students, Peer Evaluation, Thinking Skills, Computer Mediated Communication
Lai, Xiaoyan; Wong, Gary Ka-wai – British Journal of Educational Technology, 2022
Computational thinking (CT), which is a cognitive skill used to solve problems with computational solutions, has drawn increasing attention among researchers and practitioners due to the growing recognition of CT competence as a 21st century skill. Collaboration is commonly integrated into CT education to facilitate novice learning, but there is…
Descriptors: Cooperative Learning, Problem Solving, Computation, Thinking Skills
Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification

Peer reviewed
Direct link
