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Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
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Hatfield, Larry L. – Arithmetic Teacher, 1979
Potential uses for computers include: programing the solutions to problems; simulating situations in order to test hypotheses; gaming, as a study of probability and statistics; and practicing, testing, and tutoring. (MP)
Descriptors: Computers, Curriculum, Elementary School Mathematics, Elementary Secondary Education
Peer reviewed Peer reviewed
Choate, Stuart A. – Arithmetic Teacher, 1979
Five activity lessons are proposed to present applications of probability and to exhibit its use in conjunction with statistics as a major decision-making and problem-solving tool. (MP)
Descriptors: Activity Units, Elementary School Mathematics, Elementary Secondary Education, Instruction
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Horak, Virginia M.; Horak, Willis J. – Arithmetic Teacher, 1983
Fourteen probability activities are presented, categorized as activities with impossible and certain events, mystery bags, decks of cards, dice, spinners, and flipping. They help children develop an intuitive understanding of probability. (MNS)
Descriptors: Elementary Education, Elementary School Mathematics, Instructional Materials, Learning Activities
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Jensen, Robert J. – Arithmetic Teacher, 1988
Suggests a series of ratio activities that make use of a computer to produce graphical collections of objects in a grid with variable dimensions. Extends content to the areas of proportions, statistics, probability, programming, and problem solving. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Chancellor, Dinah, Ed. – Arithmetic Teacher, 1992
Presents activities in problem solving for levels K-2, 3-5, and 6-8 for each week of the month of March. Activities include open-ended problems and games that engage students' intellect and interest while working individually and cooperatively. (MDH)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Learning Activities
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Noone, E. T., Jr. – Arithmetic Teacher, 1991
Presented is an activity in which probability and percents are taught using a basketball computer simulation. Computer programs that replicate the free-throw accuracy of college and professional stars and allow students to compete with those stars are included. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Education
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Brahier, Daniel J.; And Others – Arithmetic Teacher, 1992
Presents 5 school and home activities for the K-2, 3-4, 5-6, and 7-8 levels appropriate for beginning the school year that incorporate problem solving, collecting and analyzing data, and exploring patterns. Topics include a shopping spree, seat assignment, map-interpretation skills, and probability. Includes reproducible worksheets. (MDH)
Descriptors: Data Analysis, Data Collection, Elementary Education, Home Study
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Allinger, Glenn D., Ed.; And Others – Arithmetic Teacher, 1988
Reviews following computer materials: Coordinate Math; How the West Was One + Three x Four; Math Facts Lottery, Basic Skills Game; Math Tutor, Division; Now You See It, Now You Don't; Pinball Math, Basic Skills Game; Place Value-Add/Subtract; Quarter Mile; Regrouping; Sailing through Story Problems; Scope Math, Computer Mathematics Course for…
Descriptors: Basic Skills, Computation, Computer Assisted Instruction, Computer Oriented Programs
Peer reviewed Peer reviewed
Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking