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Norizan Mat Diah; Syahirul Riza; Suzana Ahmad; Norzilah Musa; Shakirah Hashim – Journal of Education and Learning (EduLearn), 2025
Sudoku is a puzzle that has a unique solution. No matter how many methods are used, the result will always be the same. The player thought that the number of givens or clues, the initial value on the Sudoku puzzles, would significantly determine the difficulty level, which is not necessarily correct. This research uses two search algorithms,…
Descriptors: Puzzles, Artificial Intelligence, Problem Solving, Algorithms
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Brian J. Esselman; Kimberly S. DeGlopper; Samantha J. Gavin; Ryan L. Stowe; Mary E. Anzovino; Nicholas J. Hill – Journal of Chemical Education, 2025
We present example assessments featuring spectroscopic unknown puzzles, where the solution to the puzzle is the outcome of a known chemical reaction. These spectroscopic exercises engage students in a substantially more authentic manner than the conventional structure elucidation puzzles that are ubiquitous in organic chemistry instruction.…
Descriptors: Spectroscopy, Puzzles, Problem Solving, Science Education
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Sofia Strukova; Manuel J. Gomez; Jose A. Ruipérez-Valiente – Journal of Learning Analytics, 2025
Creativity is often characterized by the capacity to generate novel ideas, explore unconventional approaches, and solve problems through intuition, curiosity, and innovative thinking. Assessing this multifaceted skill is both essential and challenging, especially in educational and game-based environments where creativity drives engagement and…
Descriptors: Creativity, Computer Games, Puzzles, Geometry
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Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
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Burton, Olivia R.; Bodner, Glen E.; Williamson, Paul; Arnold, Michelle M. – Metacognition and Learning, 2023
Meta-reasoning requires monitoring and controlling one's reasoning processes, and it often begins with an assessment of problem solvability. We explored whether "Judgments of Solvability (JOS)" for solvable and unsolvable anagrams discriminate and predict later problem-solving outcomes once anagrams solved during the JOS task are…
Descriptors: Accuracy, Prediction, Problem Solving, Thinking Skills
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Josip Slisko – European Journal of Science and Mathematics Education, 2025
Many matchstick puzzles have multiple solutions and are ideal learning tasks for fostering and improving creative thinking. Nevertheless, many puzzle book authors exhibit a strange approach toward these multiple-solution puzzles. For some puzzles, the number of solutions is mentioned after puzzle formulation and these solutions are published in…
Descriptors: Mathematics Education, STEM Education, Undergraduate Students, Graduate Students
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Yoshitaka Kato – Language Teaching Research, 2025
This article delves into the concept of 'puzzles' in exploratory practice (EP), an innovative branch of inclusive practitioner research. EP encourages teachers and learners to define their own agendas (i.e. puzzles) to explore their practice. It has been argued that puzzles are most effective when framed as why questions (e.g. Why do we cheat?)…
Descriptors: Questioning Techniques, Undergraduate Students, Inquiry, Foreign Countries
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Yu, Yuhua; Oh, Yongtaek; Kounios, John; Beeman, Mark – Creativity Research Journal, 2023
To solve a new problem, people spontaneously engage multiple cognitive processes. Previous work has identified a diverse set of oscillatory components critical at different stages of creative problem solving. In this project, we use hidden state modeling to untangle the roles of oscillation processes over time as people solve puzzles. Building on…
Descriptors: Creativity, Creative Thinking, Problem Solving, Cognitive Processes
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Agboro-Eravwoke Ochuko Urhievwejire; Edah Ngozi Blessing; Iyayi Innocent Ehighae – Journal of Education and Learning (EduLearn), 2025
The study was conducted to ascertain if learning styles and corresponding teaching methods are factors that influence effective learning. The study employed a non-equivalent planned variation quasi-experimental design. The study's sample comprised 362 chemistry students from six senior high schools in Delta State. The students were selected using…
Descriptors: Cognitive Style, Teaching Methods, Learning, Chemistry
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Bofferding, Laura; Aqazade, Mahtob – Educational Studies in Mathematics, 2023
Thirty-seven third graders and thirty-two first graders engaged in solving a tangram puzzle in the shape of a fox. They had five minutes to solve the puzzle, and after this time, they received guidance on the particular piece they had difficulties with. Through the lenses of navigating flexible abstraction, reinterpretation, combinations, and…
Descriptors: Grade 3, Grade 1, Elementary School Students, Puzzles
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Shokeen, Ekta; Weintrop, David; Pellicone, Anthony James; Moon, Peter Francis; Ketelhut, Diane; Cukier, Michel; Plane, Jandelyn Dawn – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to understand the role of perplexity in young players' experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios. Design/methodology/approach: We used a constructivist grounded theory approach and the lenses of Dewey's conceptualization of…
Descriptors: Game Based Learning, Educational Games, Video Games, Reflection
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Si Hoon Leow; Berinderjeet Kaur – International Journal of Science and Mathematics Education, 2024
Mathematical problem solving remains a struggle for many students today (Celebioglu et al., 2010; Englard, 2010; Gavaz et al., 2021; N. H. Lee et al., 2014; Yeo, 2011). Though intervention studies have reported measured impact on improving students' problem-solving abilities (Gavaz et al., 2021; Gidalevich & Kramarski, 2019; N. H. Lee et al.,…
Descriptors: Puzzles, Mathematics Instruction, Problem Solving, Grade 2
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Poole, Frederick J.; Clarke-Midura, Jody; Rasmussen, Melissa; Shehzad, Umar; Lee, Victor R. – Computer Science Education, 2022
There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these…
Descriptors: Teaching Methods, Games, Computation, Thinking Skills
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Jellie Sierksma – npj Science of Learning, 2023
Exchanges of help between children are common and often have positive consequences. But not all help is equally beneficial, for example because some help does not provide an opportunity to practice and develop skills. Here I examine whether young children might perpetuate competence-based inequality by providing incompetent peers with less…
Descriptors: Young Children, Help Seeking, Peer Relationship, Competence
Tongxi Liu – Journal of Educational Computing Research, 2024
Addressing cognitive disparities has become a paramount concern in computational thinking (CT) education. The intricate and nuanced relationships between CT and cognitive variations emphasize the needs to accommodate diverse cognitive profiles when fostering CT skills, recognizing that these cognitive functions can manifest as either strengths or…
Descriptors: Executive Function, Computation, Thinking Skills, Data Science
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