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Garvey, Gregory P. – International Association for Development of the Information Society, 2015
This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…
Descriptors: Educational Games, Design, Critical Thinking, Creative Thinking
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Marshall, Tanera – Teaching Artist Journal, 2009
The author has been a theater artist in Chicago and Elgin public schools for over 10 years, and for the last four she has been leading professional development workshops for teaching artists and classroom teachers both in the United States and abroad. Teachers all over the world have asked her the same questions: "How do you get new teachers…
Descriptors: Artists, Theater Arts, Art Teachers, Public Schools
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Ashton, Sam – Action Learning: Research and Practice, 2006
The purpose of action learning is to learn through devising solutions and strategies in response to problems and implementing them through deliberative action. To understand the relation between action and learning, learners and facilitators need sufficient understanding of both concepts, but they are handicapped by lack of adequate theory and…
Descriptors: Experiential Learning, Active Learning, Problem Solving, Cooperative Learning
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Jones-Wilson, T. Michelle – Journal of College Science Teaching, 2005
In traditional science teaching, teachers expect the average student to implicitly learn and apply subtle concepts and to connect seemingly disjointed information. Teachers expect them to actively assemble the building blocks of critical thinking, often without example (Meyers 1986). The critical analysis of issues and problems is second nature to…
Descriptors: Course Content, Problem Solving, Teaching Methods, Science Instruction
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Knighton, Cliff – Rural Educator, 2002
A Montana teacher in a very small high school describes how SIMMS Integrated Mathematics has helped students to develop better problem-solving skills and better oral and written communication skills, has contributed to increased student enrollment in a fourth year of high school mathematics, and has taught students to use technology tools in…
Descriptors: Active Learning, Educational Improvement, High Schools, Mathematics Instruction
De Cesare, Christie – Active Learner: A Foxfire Journal for Teachers, 2002
An English-as-second-language teacher feels that everyone has creativity and imagination, and the teacher's role is to nurture those qualities. Drawing on the Foxfire core practices, she acknowledges and reinforces those moments when learners reveal their own unique insights into learning, and she facilitates exploratory and innovative thinking…
Descriptors: Active Learning, Creative Thinking, Creativity, Educational Practices
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Connors, Mary Ann – Journal of Computing in Higher Education, 1997
Educators need to learn more about the impact of computers and calculators on content and methods of college mathematics instruction. Experience suggests this interactive technology encourages active participation in learning, resulting in learner sense of ownership. Technology allows visualization, promotes exploration of various methods of…
Descriptors: Active Learning, Calculators, College Instruction, Computer Assisted Instruction
Hardin, Karen – Online Submission, 2004
One of the hot topics in education in the past 10 years has been the shift of the role of the educator. Whereas, he has traditionally been the owner and deliverer of the knowledge (Sage on the stage), now his role is shifting to a guide and facilitator (guide by the side). The purpose is to give the students ownership in their own learning…
Descriptors: Teaching Methods, Online Courses, Active Learning, Learning Strategies
Whiteman, Jo Ann M. – 2000
Employers have looked to postsecondary schools as a source of trained workers, including graduates of both vocational and general education programs. Fifty-four successful and effective community college programs focus on innovative strategies for meeting current and future work force developments and requirements. The partnership programs begin…
Descriptors: Active Learning, Community Colleges, Community Needs, Critical Thinking
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Allen, Deborah E.; And Others – New Directions for Teaching and Learning, 1996
In its use of complex, real-world problems to introduce concepts and motivate learning in an active and cooperative learning environment, problem-based learning is a powerful alternative to the passive lecture in introductory college science. Use of technology and multimedia instruction, focus on large classes, and use of interdisciplinary…
Descriptors: Active Learning, Classroom Techniques, College Instruction, College Science
Center for Comprehensive School Reform and Improvement, 2005
The Center for Comprehensive School Reform and Improvement invited Ann Chafin to share her thoughts and ideas about sustaining school reform. Chafin, chief of Program Improvement and Family Support Branch of the Maryland State Department of Education, was a speaker at the annual Institute for CSR State Coordinators held May 9-10 in Washington,…
Descriptors: Educational Improvement, Educational Change, Elementary Secondary Education, Parent Participation
Putnam, A. R. – 2001
Research on how the brain works has resulted in wider-scale adoption of the principles of problem-based learning (PBL) in many areas of education, including technology education. The PBL approach is attractive to curriculum developers because it is based on interdisciplinary learning, results in multiple outcomes, is integrated and…
Descriptors: Active Learning, Adoption (Ideas), Classroom Techniques, Competency Based Education