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Leone, Peter; Fink, Carolyn; Wilson, Michael; Mulcahy, Candace – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2018
This guide is a revised and updated edition of "Making It Count." This version contains much of the information from the earlier publication but also includes strategies for using project-based learning and Web-based instructional programs to support the development of mathematics proficiency for youth in short-term juvenile correctional…
Descriptors: Mathematics Instruction, Mathematics Skills, Youth, Juvenile Justice
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Fritz, Margaret – Journal of College Reading and Learning, 2002
Defines active learning as students actively involved in the learning process. Suggests that to learn actively, students need to know their learning styles and engage with the subject matter. Concludes that students who know their learning styles and are allowed to choose time management methods, note-taking systems, textbook marking methods and…
Descriptors: Active Learning, Cognitive Style, Group Discussion, Higher Education
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Haensly, Patricia – Gifted Child Today Magazine, 1998
Addresses the role of children's museums, recounting both positive experiences of meaningful interactions and negative encounters in which such interactions were discouraged or were too cursory. Suggestions for scaffolding children's discovery and problem-solving learning with children's museum activities are offered. (DB)
Descriptors: Active Learning, Children, Community Resources, Discovery Learning
Cowan, David; And Others – 1992
This book is a developmental and sequential program of activities designed for grades K-8 to: (1) build a base of awareness, understanding, and skills required for conflict prevention and resolution; (2) give students practice using a variety of strategies for managing and resolving conflict; (3) create opportunities for students to apply those…
Descriptors: Active Learning, Activity Units, Conflict, Conflict Resolution
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity
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McNeal, Ann P. – College Teaching, 1998
Describes active learning activities that can be useful in college faculty development workshops, including three activity types: introductory exercises (personal introductions, goal-setting, warm-ups); problem-solving activities (brainstorming, hands-on exercises, reflection); and closure (consolidating concepts, cognitive mapping,…
Descriptors: Active Learning, Brainstorming, Class Activities, Classroom Environment
Delisle, Robert – 1997
Problem-based learning (PBL) is a teaching technique that educates by presenting students with a situation that leads to a problem for them to solve. Rather than finding a single correct answer, students interpret the question, gather additional information, create possible solutions, evaluate options, and present conclusions. This book shows…
Descriptors: Active Learning, Cooperation, Critical Thinking, Educational Improvement
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Teachers' Curriculum Inst., Mountain View, CA. – 1995
This book is used as a two-day workshop for teachers in how to use the "History Alive!" program. The three premises of the program include: (1) cooperative interaction; (2) multiple intelligences; and (3) the spiral curriculum. The strategies developed focus upon: (1) Interactive Slide Lectures; (2) Social Studies Skill Builders; (3)…
Descriptors: Active Learning, Creative Thinking, Creativity, Cultural Differences
Helm, Judy Harris, Ed. – 1998
Projects are in-depth studies of a topic undertaken by a class, a group, or an individual child. Projects are intended to strengthen children's dispositions to be interested, absorbed, and involved in in-depth observation, investigation, and representation of worthwhile phenomena in their own environments. This Catalog on the Project Approach, the…
Descriptors: Active Learning, Cooperative Learning, Creative Development, Discovery Learning