Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 50 |
| Teachers | 44 |
| Researchers | 3 |
| Students | 3 |
| Administrators | 2 |
Location
| Massachusetts (Boston) | 1 |
| Virginia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| General Educational… | 1 |
What Works Clearinghouse Rating
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Humphreys, Patrick; Wisudha, Ayleen – 1981
As a demonstration of the application of heuristic devices to decision-theoretical techniques, an interactive computer program known as MAUD (Multiattribute Utility Decomposition) has been designed to support decision or choice problems that can be decomposed into component factors, or to act as a tool for investigating the microstructure of a…
Descriptors: Computer Oriented Programs, Computer Software, Decision Making, Guidelines
Peer reviewedRichbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
Peer reviewedLefton, Phyllis – Mathematics Teacher, 1991
Described are activities in the study of techniques used to conceal the meanings of messages and data. Some background information and two BASIC programs that illustrate the algorithms used in a new cryptographic system called "public-key cryptography" are included. (CW)
Descriptors: Creative Thinking, Cryptography, Experiential Learning, Learning Activities
Peer reviewedHoffman, Dale T. – Physics Teacher, 1991
Discusses a misconception about the cycloid that asserts the final point on the path of shortest time in the "Brachistochrone" problem is at the lowest point on the cycloid. Uses a BASIC program for Newton's method to determine the correct least-time cycloid. (MDH)
Descriptors: High Schools, Mathematical Formulas, Mathematical Models, Misconceptions
Peer reviewedHaigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning
Peer reviewedZazkis, Rina – Journal of Mathematical Behavior, 1992
Investigates the mathematical behavior of 30 college students in a problem situation that requires them to find the inverse of a given compound element in an environment of LOGO turtle graphics. Results from interviews indicate that, in searching for the inverse, students tend to invert the elements but not the order. (MDH)
Descriptors: Cognitive Processes, College Students, Computer Assisted Instruction, Computer Graphics
Peer reviewedRudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education
Peer reviewedBuckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
Eiser, Leslie – Classroom Computer Learning, 1986
Reports on how experts in special education approach the problem of software selection. Offers guidance in examining if the software is modifiable and if it offers record-keeping options. Also contains a listing of sample programs that are suitable for special education students in language arts, mathematics, and problem solving. (ML)
Descriptors: Computer Assisted Instruction, Computer Software Reviews, Courseware, Elementary Secondary Education
Peer reviewedO'Brien, James F. – Journal of College Science Teaching, 1989
Describes laboratory-oriented software programs that are short, time-saving, eliminate computational errors, and not found in public domain courseware. Program availability for IBM and Apple microcomputers is included. (RT)
Descriptors: Chemistry, College Science, Computation, Computer Software
Swetz, Frank, Ed.; Hartzler, J. S., Ed. – 1991
Over the past 10 years, national conferences and committees investigating the state of American mathematics education have advocated an increased emphasis on problem solving and mathematical modeling situations in the secondary school curriculum. However, little effort has been made to prepare secondary school teachers to use mathematical modeling…
Descriptors: Algebra, Enrichment Activities, Mathematical Applications, Mathematical Enrichment
Peer reviewedKenney, Margaret J.; Bezuszka, Stanley J. – Mathematics Teacher, 1993
Focuses on the place of discrete mathematics in the grades 9-12 mathematics curriculum and discusses how the topic of recursion should be taught. Presents several examples of recursion involving LOGO, spreadsheets, sequences, Pascal's triangle, and the Tower of Hanoi to illustrate its teaching. (MDH)
Descriptors: Algebra, Computer Assisted Instruction, Geometry, High Schools
Peer reviewedKing, Amy C.; Wilson, Joel E. – School Science and Mathematics, 1991
The purpose of this paper is to show, by computer examples, that very different results can be obtained by rearranging selected conditionally convergent series. Computer programs allow the students to select the real number to which they wish the rearrangement to converge. Two computer programs are appended. (KR)
Descriptors: Calculus, College Mathematics, Computation, Computer Assisted Instruction


