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Wanichaya Srisuk; Suwat Julsuwan – Journal of Education and Learning, 2025
This research aimed to: (1) investigate the components and indicators of computational thinking learning experience management competency of early childhood teachers in educational institutions under the Office of the Basic Education Commission; and (2) examine the congruence of these components and indicators. The research was conducted in two…
Descriptors: Computation, Thinking Skills, Early Childhood Teachers, Early Childhood Education
Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
Siribhorn Buranahirun; Wudhijaya Philuek – Asian Journal of Contemporary Education, 2025
This research aimed to study students' innovative thinking by using Project-Based Learning. The quasi-experimental one-group pretest/posttest design was implemented for the target group, which consisted of 29 third-year Digital Technology teacher students who were enrolled in the second semester of the academic year 2023. Research instruments…
Descriptors: Foreign Countries, Student Projects, Active Learning, Creative Thinking
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Netnapa Sarakun; Yannapat Seehamongkon – Educational Process: International Journal, 2025
Background/purpose: This research aimed to 1) Compare mathematical problem-solving skills and academic achievement before and after learning the topic of Basic Counting Principles of Grade 11 students who were taught by traditional learning methods and open learning approach. 2) to compare mathematical problem-solving skills and academic…
Descriptors: Grade 11, High School Students, Problem Solving, Computation
Muanchan Utthavudhikorn; Kittitouch Soontornwipast – LEARN Journal: Language Education and Acquisition Research Network, 2024
The aim of this study is to investigate teachers' experiences with the utilization of scaffolding techniques, such as translation, modeling, feedback, group work, activating prior knowledge, pre-teaching vocabulary, and visual aids, in elementary school classrooms. The primary objectives are to gain insights into the techniques employed by…
Descriptors: Foreign Countries, Elementary School Teachers, Scaffolding (Teaching Technique), English (Second Language)
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Sanit Srikoon; Chansit Khamput; Ketsaraphan Punsrigate – Malaysian Journal of Learning and Instruction, 2024
Purpose: Mathematical literacy and mathematical problem-solving are crucial abilities that link mathematics content to real life applications, facilitating both mathematics understanding and mathematical processes. The present study aimed to investigate the effectiveness of the STEMEN (STEM and educational neuroscience) teaching model in enhancing…
Descriptors: Numeracy, STEM Education, Neurosciences, Problem Solving
Seepiwsiw, Karuna; Seehamongkon, Yannapat – Journal of Education and Learning, 2023
The researchers found that sixth-grade students at Traimit Pattana Suksa School had limited problem-solving and mathematical reasoning skills, which was attributed to the way their learning activities were organized by their teachers. The traditional approach did not allow students the freedom to think and practice solving a variety of problems in…
Descriptors: Mathematics Education, Problem Solving, Thinking Skills, Grade 6
Jitpicha Jarayapun – Journal of Interdisciplinary Studies in Education, 2024
A staff study (SS) is an administrative tool used for decision-making, involving comprehensive data gathering and analysis to resolve issues. Particularly crucial in military settings where classified information limits resources, staff studies also demonstrate their value in interdisciplinary academic fields. This article emphasizes the…
Descriptors: Foreign Countries, Military Schools, Educational Policy, Language Tests
Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
Surveying Thai Secondary School Teachers' Self-Reported Confidence and Demand for Digital Technology
Kreangkri Pongsri; Thatchai Chittranun; Jiraporn Chano; Chi Cheng Wu – Journal of Education and Learning, 2024
This study investigates the confidence levels of Thai secondary teachers in using digital technology and their demand for professional development (PD) programs. A questionnaire was designed, covering four key areas: digital literacy, practical application of digital technology, problem-solving skills, and adaptability. The results revealed that…
Descriptors: Foreign Countries, Secondary School Teachers, Self Efficacy, Educational Technology
Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
Thummaphan, Phonraphee; Sripa, Kantita – Studies in Continuing Education, 2023
A learning city is one that promotes lifelong learning for all, and sustainable development will be achieved by learning through life. This paper focuses on developing a guideline for building lifelong learning cities in Thailand. We first present findings from studying four learning cities in Thailand and abroad that had similar starting points:…
Descriptors: Urban Areas, Lifelong Learning, Foreign Countries, Sustainable Development

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