Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Adolescents | 2 |
| Case Studies | 2 |
| Computer Games | 2 |
| Critical Thinking | 2 |
| Design | 2 |
| Educational Environment | 2 |
| Mixed Methods Research | 2 |
| Problem Solving | 2 |
| Role Playing | 2 |
| Academic Achievement | 1 |
| Academic Persistence | 1 |
| More ▼ | |
Author
| Ackerman, Lyn Kajiwara | 1 |
Publication Type
| Collected Works - Proceedings | 1 |
| Dissertations/Theses -… | 1 |
Education Level
| Elementary Secondary Education | 1 |
| Grade 8 | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Hawaii | 2 |
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| Greece | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ackerman, Lyn Kajiwara – ProQuest LLC, 2017
Video games are a growing multi-billion dollar industry. Pew Internet & American Life Project (2008) reported that 97 percent of teens ages 12 to 17 years play computer, web, portable, or console games. Of the various genres that were reported, 36 percent of teens played role playing games and 21 percent played massively multiplayer online…
Descriptors: Video Games, Computer Games, Adolescents, Mixed Methods Research
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Direct link
