Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Acta Didactica Napocensia | 1 |
| Association for Educational… | 1 |
| Cypriot Journal of… | 1 |
| Gifted Child Today | 1 |
| International Journal of… | 1 |
| Mathematics Teaching Research… | 1 |
Author
| Anggo, Mustamin | 1 |
| Asigigan, Sera Iyona | 1 |
| Ayman Aljarrah | 1 |
| Azzahra, Miftahul Zannah | 1 |
| Dahnilsyah | 1 |
| Edith Debrenti | 1 |
| Grant, Michael M. | 1 |
| Gustimal Witri | 1 |
| Hajnal Annamária Bella | 1 |
| If Only Dia | 1 |
| Kamid, Kamid | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Collected Works - Proceedings | 1 |
Education Level
| Elementary Education | 6 |
| Grade 4 | 6 |
| Intermediate Grades | 6 |
| Early Childhood Education | 3 |
| Primary Education | 2 |
| Secondary Education | 2 |
| Elementary Secondary Education | 1 |
| Grade 1 | 1 |
| Grade 10 | 1 |
| Grade 3 | 1 |
| Grade 6 | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
If Only Dia; Zetra Hainul Putra; Gustimal Witri; Dahnilsyah; Ayman Aljarrah – Mathematics Teaching Research Journal, 2024
This study aimed to develop a supplementary mathematics textbook on traditional game-based computational thinking for elementary school students. This textbook was developed using a research and development model consisting of five stages: analysis, design, development, implementation, and evaluation (ADDIE). The mathematical contexts of the…
Descriptors: Game Based Learning, Supplementary Reading Materials, Textbooks, Mathematics Education
Edith Debrenti; Hajnal Annamária Bella – Acta Didactica Napocensia, 2025
Teachers in kindergarten, primary, and secondary schools use hands-on manipulatives to help students grasp concepts in areas such as numbers, operations, geometry, algebra, measurement, data analysis, and probability. These manipulatives and interactive games are essential for fostering mathematical understanding, enabling students to build,…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Elementary School Students, Game Based Learning
O'Grady-Jones, Mary; Grant, Michael M. – Gifted Child Today, 2023
The purpose of this research was to describe the impact of digital game building on fourth grade gifted and talented students' problem-solving, creativity, and collaboration skills. Increasingly, there has been a call to involve students in real-world experiences through projects that explore authentic issues using technology. Game design-based…
Descriptors: Academically Gifted, Talent, Computer Games, Educational Games
Asigigan, Sera Iyona; Samur, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2021
The aim of this research is to examine the effect of gamified STEM activities on 3rd and 4th grade students' intrinsic motivation, perception of problem-solving skills, and critical thinking disposition. In this mixed method study, problem solving skills perception scale, critical thinking disposition instrument and intrinsic motivation inventory…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Critical Thinking
Kamid, Kamid; Rohati, Rohati; Rahmalisa, Yelli; Anggo, Mustamin; Septi, Sabila Eka; Azzahra, Miftahul Zannah; Nawahdani, Ahmad Mansur – Cypriot Journal of Educational Sciences, 2021
This study aims to integrate the local wisdom of the traditional engklek game into problem-solving-based mathematics learning at the elementary school level. The method used in this study is a mixed-method with an explanatory design. The data analysis technique used in this study was random sampling and data collection was carried out by…
Descriptors: Game Based Learning, Games, Indigenous Knowledge, Mathematics Instruction
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism

Peer reviewed
Direct link
