Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Elementary School Students | 4 |
Foreign Countries | 4 |
Game Based Learning | 4 |
Grade 3 | 4 |
Problem Solving | 4 |
Computer Games | 2 |
Student Attitudes | 2 |
Student Motivation | 2 |
Teaching Methods | 2 |
Thinking Skills | 2 |
Active Learning | 1 |
More ▼ |
Source
International Journal of… | 1 |
Journal of Educational… | 1 |
Journal on Mathematics… | 1 |
Mathematics Teaching Research… | 1 |
Author
Andriyani | 1 |
Asigigan, Sera Iyona | 1 |
Aysegül Liman Kaban | 1 |
Erbilgin, Evrim | 1 |
Hatice Kübra Isik | 1 |
Macur, Gregory Michael Adam | 1 |
Samur, Yavuz | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 1 |
Education Level
Early Childhood Education | 4 |
Elementary Education | 4 |
Grade 3 | 4 |
Primary Education | 4 |
Grade 2 | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Audience
Location
Turkey | 2 |
China | 1 |
Indonesia | 1 |
Turkey (Istanbul) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Erbilgin, Evrim; Macur, Gregory Michael Adam – Journal on Mathematics Education, 2022
Solving arithmetic word problems has been a challenge for primary students due to difficulties in understanding the problem structure and relating the quantities in the problem to each other. This paper reports on an action research study to enhance students' subtraction word problem-solving skills. The authors observed that their students had…
Descriptors: Game Based Learning, Subtraction, Grade 2, Grade 3
Andriyani – Mathematics Teaching Research Journal, 2023
Cognitive and psychomotor capabilities are two critical interrelated abilities to improve student learning outcomes. Both abilities play a role in understanding new information and developing fine motor skills. Hence, schools train students these two abilities to equip them with basic skills in solving mathematical problems such as basic…
Descriptors: Game Based Learning, Teaching Methods, Psychomotor Skills, Mathematics Instruction
Asigigan, Sera Iyona; Samur, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2021
The aim of this research is to examine the effect of gamified STEM activities on 3rd and 4th grade students' intrinsic motivation, perception of problem-solving skills, and critical thinking disposition. In this mixed method study, problem solving skills perception scale, critical thinking disposition instrument and intrinsic motivation inventory…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Critical Thinking