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Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Tyler Gaspich; Insook Han – Education and Information Technologies, 2024
Design thinking and virtual reality continue to infiltrate the K-12 landscape, with incredible promise for fostering deeper engagement with content. Design thinking in particular embodies maker education's beliefs in learning through building, but with the added caveat of solving real-world problems with the consideration of others' perspectives.…
Descriptors: Computer Simulation, Design, Thinking Skills, Perspective Taking
Dailin Zheng; Yu Chen; Leslie J. Albert – Journal of Information Systems Education, 2025
Employers increasingly prioritize candidates who can solve real-world Structured Query Language (SQL) problems, particularly during technical interviews. However, many undergraduate students feel underprepared for these interviews because they have not engaged in the deep learning needed to apply SQL concepts confidently. Additionally, students…
Descriptors: Undergraduate Students, Simulation, Employment Interviews, Computer Literacy
Egan J. Chernoff – Canadian Journal of Science, Mathematics and Technology Education, 2024
As a person obsessed, perhaps overly so, with preventing water damage, an ailing dishwasher led to a system whereby who did the dishes in our household became a matter of chance. What happened next, however, was besmirchment of my character from hockey teammates, close friends, and especially from a room full of future elementary school…
Descriptors: Mathematics Instruction, Problem Solving, Ethics, Housework
Arthur David Snider – International Society for Technology, Education, and Science, 2023
Tychonov's 1935 solution of the heat equation, exhibiting nontrivial heat fluxes spontaneously appearing along an isolated conducting rod initially held at zero degrees, has intrigued some specialists for almost a century. No doubt those practicing heat engineers who took mathematics seriously were initially relieved to learn that the construction…
Descriptors: Engineering Education, Heat, Mathematics Education, Computer Simulation
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Benmesbah, Ouissem; Lamia, Mahnane; Hafidi, Mohamed – Education and Information Technologies, 2021
Recently, the field of adaptive learning has significantly attracted researchers' interest. Learning path adaptation problem (LPA) is one of the most challenging problems within this field. It is also a well-known combinatorial optimization problem, its main target is the knowledge resources sequencing offered to a specific learner with a specific…
Descriptors: Learning Processes, Mathematics, Problem Solving, Heuristics
Ludwig, Sabrina; Rausch, Andreas – Journal of Computer Assisted Learning, 2023
Background: Problem-solving competences have evolved into key skills for professionals. Computer-based business simulations enable the analysis of problem-solving processes beyond end results. An important aspect of successful problem-solving is to systematically use built-in tools and process the provided information efficiently. Objectives: This…
Descriptors: Problem Solving, Information Retrieval, Computer Simulation, Business
Tylén, Kristian; Fusaroli, Riccardo; Østergaard, Sara Møller; Smith, Pernille; Arnoldi, Jakob – Cognitive Science, 2023
Capacities for abstract thinking and problem-solving are central to human cognition. Processes of abstraction allow the transfer of experiences and knowledge between contexts helping us make informed decisions in new or changing contexts. While we are often inclined to relate such reasoning capacities to individual minds and brains, they may in…
Descriptors: Abstract Reasoning, Thinking Skills, Problem Solving, Transfer of Training
Tang, Hengtao; Arslan, Okan; Xing, Wanli; Kamali-Arslantas, Tugba – Journal of Computing in Higher Education, 2023
Socially shared metacognition is important for effective collaborative problem solving in virtual laboratory settings, A holistic account of socially shared metacognition in virtual laboratory settings is needed to advance our understanding, but previous studies have only focused on the isolated effect of each dimension on problem solving. This…
Descriptors: Cooperation, Problem Solving, Laboratories, Metacognition
Josefina Ventre; Agustina L. Renna; Francisco J. Ibañez – Journal of Chemical Education, 2023
It is crucial nowadays to predict in a fast and simple manner physical-chemical behaviors like, the size-dependent optical properties of gold nanospheres (Au NSs). The idea behind this experiment is trying to replace (as much as possible) robust and expensive microscopy techniques with UV-vis spectrophotometry and friendly simulations. Students…
Descriptors: Chemistry, Prediction, Science Experiments, Spectroscopy
Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Atkin, Keith – Physics Education, 2022
This paper describes two examples of teaching situations in which the idea of infinity arises, and supports the conclusion that infinity is not a physical reality but a very powerful and useful mathematical device which facilitates modelling and the solution of problems in physics.
Descriptors: Science Instruction, Physics, Scientific Concepts, Mathematical Models
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills
Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving

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