Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Learning Processes | 2 |
| Mentors | 2 |
| Practicums | 2 |
| Problem Solving | 2 |
| College Students | 1 |
| Computer Assisted Instruction | 1 |
| Computer Games | 1 |
| Computer Simulation | 1 |
| Educational Games | 1 |
| Epistemology | 1 |
| Ethnography | 1 |
| More ▼ | |
Author
| Nash, Padraig | 2 |
| Shaffer, David Williamson | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nash, Padraig; Shaffer, David Williamson – Instructional Science: An International Journal of the Learning Sciences, 2013
Innovative professionals rely on a specific ways of thinking to solve the nonstandard problems that come up in practice (Goodwin, "Am Anthropol" 96(3):606-633, 1994; Schön, "The Reflective Practitioner: How Professionals Think in Action," 1983; "Educating the Reflective Practitioner: Toward a New Design for Teaching and…
Descriptors: Foreign Countries, Reflection, Epistemology, Mentors
Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving

Peer reviewed
Direct link
