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Showing 1 to 15 of 46 results Save | Export
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Lindner, Marlit A.; Schult, Johannes; Mayer, Richard E. – Journal of Educational Psychology, 2022
This classroom experiment investigates the effects of adding representational pictures to multiple-choice and constructed-response test items to understand the role of the response format for the multimedia effect in testing. Participants were 575 fifth- and sixth-graders who answered 28 science test items--seven items in each of four experimental…
Descriptors: Elementary School Students, Grade 5, Grade 6, Multimedia Materials
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Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
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McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E. – International Journal of Artificial Intelligence in Education, 2015
Erroneous examples--step-by-step problem solutions with one or more errors for students to find and fix--hold great potential to help students learn. In this study, which is a replication of a prior study (Adams et al. 2014), but with a much larger population (390 vs. 208), middle school students learned about decimals either by working with…
Descriptors: Intelligent Tutoring Systems, Web Based Instruction, Arithmetic, Mathematics Instruction
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Mayer, Richard E.; Griffith, Emily; Jurkowitz, Ilana T. N.; Rothman, Daniel – Journal of Experimental Psychology: Applied, 2008
In Experiment 1, students received an illustrated booklet, PowerPoint presentation, or narrated animation that explained 6 steps in how a cold virus infects the human body. The material included 6 high-interest details mainly about the role of viruses in sex or death (high group) or 6 low-interest details consisting of facts and health tips about…
Descriptors: Multimedia Instruction, Cognitive Processes, Science Instruction, Instructional Materials
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Mayer, Richard E. – Journal of Educational Psychology, 1982
The question of which aspects of a problem are hard to remember is addressed. A series of studies assessing the difficulty of representing various kinds of algebraic information in memory are presented. (Author/GK)
Descriptors: Algebra, Higher Education, Problem Solving, Recall (Psychology)
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Mayer, Richard E. – Review of Educational Research, 1975
Most theories of instruction rely on a model of the learner's internal processing system. In this article, three general models of the internal processing system involved in learning to solve problems will be outlined, and will be related to both external instructional procedures and learning outcome variables. (Author/DEP)
Descriptors: Instructional Design, Learning Processes, Memory, Models
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Duemler, David; Mayer, Richard E. – Journal of Educational Psychology, 1988
That reflectiveness was directly related to creative problem-solving was tested in two experiments with 58 college students solving induction problems by conventional or unconventional rules. Extremely reflective or extremely impulsive students on conventional problems performed worse on the unconventional problems than did those moderately…
Descriptors: Cognitive Processes, College Students, Creative Thinking, Higher Education
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Mayer, Richard E. – American Psychologist, 2004
The author's thesis is that there is sufficient research evidence to make any reasonable person skeptical about the benefits of discovery learning--practiced under the guise of cognitive constructivism or social constructivism--as a preferred instructional method. The author reviews research on discovery of problem-solving rules culminating in the…
Descriptors: Teaching Methods, Constructivism (Learning), Discovery Learning, Transfer of Training
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Loman, Nancy Lockitch; Mayer, Richard E. – Journal of Educational Psychology, 1983
In two experiments, high school students read and listened to either a signaled or nonsignaled expository passage. Signals consisted of preview sentences, underlined headings, and logical connective phrases. Results indicated a pattern in which the signaled groups performed better on recall of conceptual information and on generating high quality…
Descriptors: Organization, Problem Solving, Prose, Reading Comprehension
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Mayer, Richard E. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 1982
Equation problems elicited a strategy in which the subject attempted to isolate the X variables on one side of the equation, whereas word problems elicited a strategy in which the subject attempted to reduce the expression. These results suggest that problem format influences the type of strategy used to solve algebra problems. (Author/PN)
Descriptors: Algebra, Cognitive Processes, Deduction, Higher Education
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Mayer, Richard E. – International Journal of Educational Research, 1999
Reviews evidence from more than 40 studies that multimedia learning environments can promote constructivist learning that enables problem-solving transfer. Explores the problem of how multimedia instructional messages can be designed to promote problem-solving transfer. (SLD)
Descriptors: Constructivism (Learning), Instructional Materials, Meta Analysis, Multimedia Materials
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Murray, Paula L.; Mayer, Richard E. – Journal of Educational Psychology, 1988
Two experiments involving a total of 40 three and 39 four year olds were undertaken to determine subjects' ability to sort and compare numbers according to magnitude. Results indicate that readiness skills for early childhood mathematics education should include development of appropriate concepts of number magnitude. (TJH)
Descriptors: Classification, Early Childhood Education, Mathematics Instruction, Number Concepts
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Mayer, Richard E. – Journal of Educational Psychology, 1974
Descriptors: Instruction, Interpretive Skills, Learning Processes, Mathematics
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