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Selçuk Alkan, Editor; Gizem Karaali, Editor; Mehtap Tastepe, Editor – Springer, 2025
The aim of this book is to convey to teachers the potential of out-of-school environments for mathematics education. This book is primarily intended to inform teachers about the potential of out-of-school learning environments for mathematics learning/teaching. First of all, these environments will be introduced to teachers. It will be explained…
Descriptors: Mathematics Education, Field Instruction, Secondary School Mathematics, Problem Solving
Chutiporn Anutariya Ed.; Dejian Liu Ed.; Kinshuk Ed.; Ahmed Tlili Ed.; Junfeng Yang Ed.; Maiga Chang Ed. – Lecture Notes in Educational Technology, 2023
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable…
Descriptors: Educational Technology, Electronic Learning, Sustainability, Student Satisfaction
Lansiquot, Reneta D. – IGI Global, 2013
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting. By focusing on topics or questions too broad for a single discipline to cover, these studies strive to draw connections between seemingly different fields. Cases on…
Descriptors: Enrichment, Organizational Change, Teaching Methods, Interdisciplinary Approach
Peer reviewedMerz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Peer reviewedScholnick, Ellin Kofsky; Wing, Clara S. – Developmental Psychology, 1988
The influence of three variables on response to undecidability was studied: (1) dual- versus single-solution rules; (2) nature of the choice contrast, and (3) presence or absence of additional information to resolve the undecidability. Participants were college students and third, fourth, and fifth grade elementary school students. (RH)
Descriptors: Age Differences, College Students, Decision Making, Difficulty Level
Peer reviewedLaughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
Peer reviewedTregaskis, Owen – Arithmetic Teacher, 1991
Described are three mathematics games that parents can play with their children. These games involve parents in helping children to learn and practice mathematics in the home. Teaching, learning, and practice games are included. (KR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Peer reviewedCatterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
Burbules, Nicholas C.; Reese, Philip – 1984
Rocky's Boots (RB), an educational game developed for use with Apple computers, is widely considered to be one of the most imaginative and engaging pieces of educational software currently available. RB presents an introduction to the logical concepts of AND, OR, and NOT. Players incorporate these concepts into arguments which are modeled as…
Descriptors: Computer Software, Educational Games, Educational Research, Instructional Design
Block, Cathy Collins, Ed.; Parris, Sheri R., Ed. – Guilford Publications, 2008
Now in a substantially revised and updated second edition, this comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still…
Descriptors: Constructivism (Learning), Reading Comprehension, Reading Research, Global Approach
Putnam, Linda L.; Bullis, Connie – 1983
A preliminary study investigating the perceptions of intergroup relations in the bargaining process supports Kenneth Burke's concepts of order and mystery. Questionnaires, interviews, and direct observations of teachers' and school boards' teams involved in contract negotiations show that people closest to the bargaining saw more order in the…
Descriptors: Arbitration, Boards of Education, Collective Bargaining, Communication Research
Baird, William E.; And Others – 1989
The Test of Integrated Process Skills (TIPS) was administered to 667 students in grades 9-12 who were registering to participate in a regional science Olympiad on a southern university campus in February 1988. Each student's score on the test was correlated with subsequent performance in one or more of the 11 Olympiad events. Of the 667 students…
Descriptors: Educational Games, Problem Solving, Process Education, Science Activities
Mandinach, Ellen B. – 1984
This study investigated the degree to which 48 seventh and eighth grade students of different abilities acquired strategic planning knowledge from an intellectual computer game ("Wumpus"). Relationships between ability and student performance with two versions of the game were also investigated. The two versions differed in the structure…
Descriptors: Aptitude Treatment Interaction, Cognitive Ability, Cognitive Processes, Computer Assisted Instruction
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