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Liszka, James; Card, Robert; Clark, Patricia; Coleman, Kimberly J.; Leibensperger, Eric; Mattingly, R. Bruce; McGuire, Mary; Nollenberg, Joshua; VanSlyke-Briggs, Kjersti; Wilson, Leigh – Journal of the Scholarship of Teaching and Learning, 2022
The Common Problems Project (CP2) is an interdisciplinary, problem-based pedagogy that was launched in 2015 by four partner colleges in the State University of New York (SUNY) system (Cortland, Oneonta, Oswego, and Plattsburgh). Since its inception, 100 faculty have participated in CP2 and integrated the pedagogy into 134 courses to implement 47…
Descriptors: Active Learning, Student Projects, Interdisciplinary Approach, Community Involvement
Hanebutt, Rachel – Global Family Research Project, 2021
There is growing interest in games as an exciting and engaging tool for professional development. At GFRP, we believe gamification holds promise for in-person and on-line professional development designed to build the capacity of teachers and all those who work to engage families in their multiple roles supporting their children's learning and…
Descriptors: Family Involvement, Educational Games, Change Strategies, Theory Practice Relationship
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Heather L. Schwartz; Melissa Kay Diliberti – RAND Corporation, 2024
Teaching deeper learning involves cultivating the critical thinking, problem-solving, and collaboration skills that students need to be successful in their college, career, and civic life. It also involves encouraging students to be active participants in their learning. Public schools across the United States often work to help students develop…
Descriptors: Middle School Students, High School Students, Administrator Surveys, School Districts
Leone, Peter; Fink, Carolyn; Wilson, Michael; Mulcahy, Candace – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2018
This guide is a revised and updated edition of "Making It Count." This version contains much of the information from the earlier publication but also includes strategies for using project-based learning and Web-based instructional programs to support the development of mathematics proficiency for youth in short-term juvenile correctional…
Descriptors: Mathematics Instruction, Mathematics Skills, Youth, Juvenile Justice
Roh, Kyeong Ha – 2003
Problem-Based Learning (PBL) describes a learning environment in which problems drive the learning; that is, learning begins with a problem to be solved and the problem is posed in such a way that students need to gain new knowledge before they can solve it. This ERIC Digest discusses many aspects of PBL including PBL and problem solving, PBL and…
Descriptors: Active Learning, Elementary Secondary Education, Experiential Learning, Learning Strategies
Cowan, David; And Others – 1992
This book is a developmental and sequential program of activities designed for grades K-8 to: (1) build a base of awareness, understanding, and skills required for conflict prevention and resolution; (2) give students practice using a variety of strategies for managing and resolving conflict; (3) create opportunities for students to apply those…
Descriptors: Active Learning, Activity Units, Conflict, Conflict Resolution
Lambros, Ann – 2002
This book illustrates how problem-based learning (PBL) can enliven curriculum and lesson planning by encouraging students to play a more central role in their own learning process. It provides a framework for efficiently and effectively teaching problem-solving skills, tapping children's interests and previous knowledge, and making the curriculum…
Descriptors: Active Learning, Cooperative Learning, Elementary Education, Experiential Learning
Fogarty, Robin; Opeka, Kay – 1988
Noting that the ability to think critically and creatively can be encouraged even in the very young, this book provides practical strategies and lesson plans for introducing children in kindergarten through grade 3 to the fun and rigors of skillful thinking. The first set of four lessons is designed to start children thinking and to lay the…
Descriptors: Active Learning, Brainstorming, Classification, Cognitive Processes
Davis, Meredith; Hawley, Peter; McMullan, Bernard; Spilka, Gertrude – 1997
This book presents findings of a 1993 study of how design in the curriculum helps students achieve national educational objectives. It also explores opportunities for expanding the role design can play in students' academic lives. Results of the 1993 study reveal how the use of design experiences in classrooms provides teachers and students with a…
Descriptors: Active Learning, Architecture, Art, Building Design
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Pincus, Karen V. – New Directions for Teaching and Learning, 1995
A new approach to introductory accounting at the University of Southern California teaches students to view issues from varied perspectives, broadens exposure to unstructured problems with more than one solution approach, and places accounting in real-world context. It has increased enrollment and persistence and attracted new students to the…
Descriptors: Accounting, Active Learning, College Instruction, Course Descriptions
Goff-Kfouri, Carol Ann – 2001
Research has shown that although university instructors of English as a Second Language are aware of the benefits that active learning can bring the student, teacher-centered, traditional lecture method classes are still the norm. Resistance to change is due in part to large class sizes, limited instruction hours, and the perception that proactive…
Descriptors: Active Learning, Business Communication, Business English, Case Studies
Delisle, Robert – 1997
Problem-based learning (PBL) is a teaching technique that educates by presenting students with a situation that leads to a problem for them to solve. Rather than finding a single correct answer, students interpret the question, gather additional information, create possible solutions, evaluate options, and present conclusions. This book shows…
Descriptors: Active Learning, Cooperation, Critical Thinking, Educational Improvement
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Teachers' Curriculum Inst., Mountain View, CA. – 1995
This book is used as a two-day workshop for teachers in how to use the "History Alive!" program. The three premises of the program include: (1) cooperative interaction; (2) multiple intelligences; and (3) the spiral curriculum. The strategies developed focus upon: (1) Interactive Slide Lectures; (2) Social Studies Skill Builders; (3)…
Descriptors: Active Learning, Creative Thinking, Creativity, Cultural Differences
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Misale, Judi M.; And Others – Teaching of Psychology, 1996
Describes a computer-assisted, interdisciplinary course in decision making developed to promote student participation and critical thinking. Students participate in 20 interactive exercises that utilize and illustrate psychological and economic concepts. Follow-up activities include receiving background information, group discussions, text…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Critical Thinking
Brown, Dwight – 1996
Biogeography examines questions of organism inventory and pattern, organisms' interactions with the environment, and the processes that create and change inventory, pattern, and interactions. This learning module uses time series maps and simple simulation models to illustrate how human actions alter biological productivity patterns at local and…
Descriptors: Active Learning, Cooperative Learning, Critical Thinking, Environmental Education
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