Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Bayesian Statistics | 2 |
| Probability | 2 |
| Cheating | 1 |
| Design | 1 |
| Educational Assessment | 1 |
| Educational Games | 1 |
| Evidence Based Practice | 1 |
| High Stakes Tests | 1 |
| Item Response Theory | 1 |
| Measurement | 1 |
| Monte Carlo Methods | 1 |
| More ▼ | |
Source
| International Journal of… | 2 |
Author
| Almond, Russell G. | 1 |
| Harring, Jeffery R. | 1 |
| Kim, Yoon Jeon | 1 |
| Man, Kaiwen | 1 |
| Ouyang, Yunbo | 1 |
| Shute, Valerie J. | 1 |
| Thomas, Sarah L. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Man, Kaiwen; Harring, Jeffery R.; Ouyang, Yunbo; Thomas, Sarah L. – International Journal of Testing, 2018
Many important high-stakes decisions--college admission, academic performance evaluation, and even job promotion--depend on accurate and reliable scores from valid large-scale assessments. However, examinees sometimes cheat by copying answers from other test-takers or practicing with test items ahead of time, which can undermine the effectiveness…
Descriptors: Reaction Time, High Stakes Tests, Test Wiseness, Cheating
Kim, Yoon Jeon; Almond, Russell G.; Shute, Valerie J. – International Journal of Testing, 2016
Game-based assessment (GBA) is a specific use of educational games that employs game activities to elicit evidence for educationally valuable skills and knowledge. While this approach can provide individualized and diagnostic information about students, the design and development of assessment mechanics for a GBA is a nontrivial task. In this…
Descriptors: Design, Evidence Based Practice, Test Construction, Physics

Peer reviewed
Direct link
