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Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
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Turton, Roger W. – Mathematics Teacher, 2007
This article describes several methods from discrete mathematics used to simulate and solve an interesting problem occurring at a holiday gift exchange. What is the probability that two people will select each other's names in a random drawing, and how does this result vary with the total number of participants? (Contains 5 figures.)
Descriptors: Probability, Algebra, Problem Solving, Monte Carlo Methods
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Brunner, Regina Baron – Mathematics Teacher, 1997
Presents a Monte Carlo simulation on probability using a telephone directory as a pseudorandom-number generator. Claims that Monte Carlo simulations offer a way to teach probability concretely and with understanding and that students enjoy the probability experiments. (ASK)
Descriptors: Class Activities, Mathematics Instruction, Monte Carlo Methods, Probability
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Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1985
Presents sports-oriented examples (cricket and football) in which Monte Carlo methods are used on microcomputers to teach probability concepts. Both examples include computer programs (with listings) which utilize the microcomputer's random number generator. Instructional strategies, with further challenges to help students understand the role of…
Descriptors: Computer Simulation, Computer Software, Estimation (Mathematics), Mathematics Education
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Gordon, Sheldon P.; Gordon, Florence S. – AMATYC Review, 1990
Discusses the application of probabilistic ideas, especially Monte Carlo simulation, to calculus. Describes some applications using the Monte Carlo method: Riemann sums; maximizing and minimizing a function; mean value theorems; and testing conjectures. (YP)
Descriptors: Calculus, College Mathematics, Functions (Mathematics), Higher Education
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Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications