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Axelrod, Saul; And Others – Journal of Special Education Technology, 1987
Four 2nd-grade students completed addition problems on a computer, using video games as reinforcers. Two variable ratio schedules of reinforcement failed to increase student accuracy or the rate of correct responses. In a no-games reinforcement condition, students had more opportunities to respond and had a greater number of correct answers.…
Descriptors: Academic Achievement, Addition, Computer Assisted Instruction, Grade 2
Spivey, Patsy M. – 1985
This study was conducted to determine whether the traditional classroom approach to instruction involving the addition and subtraction of number facts (digits 0-6) is more or less effective than the traditional classroom approach plus a commercially-prepared computer game. A pretest-posttest control group design was used with two groups of first…
Descriptors: Academic Achievement, Addition, Computer Assisted Instruction, Computer Software
Char, Cynthia – 1991
This paper presents a research study of children using on-screen manipulatives (objects represented graphically on the computer screen) in learning mathematics. The paper begins by offering the rationale for the use of manipulatives in mathematics education, an assessment of why manipulatives are not more commonly used in schools, and a discussion…
Descriptors: Addition, Cognitive Development, Computer Assisted Instruction, Computer Graphics