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Showing 1 to 15 of 17 results Save | Export
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Bentley, Brendan; Yates, Gregory C. R. – Cogent Education, 2017
Within mathematics teaching, ways to help students resolve proportional reasoning problems remains a topical issue. This study sought to investigate how a simple innovative procedure could be introduced to enhance skill acquisition. In two classroom-based experiments, 12-year-old students were asked to solve proportional reasoning mathematics…
Descriptors: Mathematics Instruction, Mathematical Logic, Thinking Skills, Experiments
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Polat, Ozgul; Yavuz, Ezgi Aksin; Tunc, Ayse Betul Ozkarabak – Cypriot Journal of Educational Sciences, 2017
The aim of this study is to examine the effect of mind mapping activities on the maths and science skills of children 48 to 60 months of age. The study was designed using an experimental model with a pre-test post-test and a control group. Accordingly, the hypotheses of the study was that there would be meaningful differences in the values…
Descriptors: Preschool Children, Mathematics Skills, Science Process Skills, Experiments
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Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
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Danielson, Robert W.; Sinatra, Gale M.; Kendeou, Panayiota – Discourse Processes: A multidisciplinary journal, 2016
Refutation texts have been shown to be effective at promoting knowledge revision. It has been suggested that refutation texts are most effective when the misconception and the correct information are co-activated and integrated with causal networks that support the correct information. We explored two augmentations to a refutation text that might…
Descriptors: Persuasive Discourse, Logical Thinking, Misconceptions, Visual Aids
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Martin, Michael W.; Shen, Yuzhong – Computers in the Schools, 2014
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the…
Descriptors: Video Games, Outcomes of Education, Experiments, Aesthetics
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Gambari, Amosa Isiaka; Yaki, Akawo Angwal; Gana, Eli S.; Ughovwa, Queen Eguono – InSight: A Journal of Scholarly Teaching, 2014
The study examined the effects of video-based multimedia instruction on secondary school students' achievement and retention in biology. In Nigeria, 120 students (60 boys and 60 girls) were randomly selected from four secondary schools assigned either into one of three experimental groups: Animation + Narration; Animation + On-screen Text;…
Descriptors: Secondary School Students, Science Achievement, Biology, Student Improvement
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Chen, Yu-Wen; Masch, Lena; Finze, Kristin – Journal of Social Science Education, 2014
Using dictator games in experimental analysis, this lesson report demonstrates the process and results of a postgraduate class project in which university students were instructed to scientifically investigate and explore one of German society's most hotly-contested issues: the level of discriminatory tendencies of non-Muslims towards Muslims. The…
Descriptors: Foreign Countries, Educational Games, Graduate Students, Research Methodology
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Bünning, Frank – International Journal of Training Research, 2013
Pedagogic approaches to TVET offer a limited range of teaching strategies which make use of experimental learning. Thus experiments were developed for teachers of structural engineering and timber processing technologies and were subject to empirical evaluation by a researcher at the Otto-von-Guericke-University Magdeburg and Kassel University.…
Descriptors: Foreign Countries, Vocational Education, Vocational Education Teachers, Engineering Education
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Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
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Bell, Ellis – Biochemistry and Molecular Biology Education, 2011
A course design for first-year science students is described, where the focus is on the skills necessary to do science. The course uses original research projects, designed by the students, to teach a variety of skills including reading the scientific literature, hypothesis development and testing, experimental design, data analysis and…
Descriptors: Research Design, Research Methodology, Data Analysis, Research
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Ghabanchi, Zargham; Mirza, Fateme Haji – Journal of College Teaching & Learning, 2010
This study examined the effect of summarization as a generative learning strategy of the readers' performance on reading comprehension, in general, and reading comprehension display, referential and inferential questions in particular. The subjects in this study were 61 high school students. They were assigned to two groups--control and…
Descriptors: Experimental Groups, Control Groups, Reading Comprehension, Learning Strategies
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Arendasy, Martin E.; Sommer, Markus; Gittler, Georg – Intelligence, 2010
Marked gender differences in three-dimensional mental rotation have been broadly reported in the literature in the last few decades. Various theoretical models and accounts were used to explain the observed differences. Within the framework of linking item design features of mental rotation tasks to cognitive component processes associated with…
Descriptors: Cues, Females, Models, Protocol Analysis
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Vaughn, Brandon K.; Wang, Pei-Yu – Journal on School Educational Technology, 2009
The use of visual aids is expected to have a positive effect on students' learning. However, not all visual aids work equally well. A recent meta-analytic research which examined 42 studies has found that the use of animated visuals does not facilitate learning (Anglin, Vaez & Cunnincham, 2004). The failure of visual aids can be attributed to…
Descriptors: Visual Aids, Introductory Courses, Statistics, Instructional Design
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Koray, Ozlem; Koksal, Mustafa Serdar – Asia-Pacific Forum on Science Learning and Teaching, 2009
The purpose of this study was to examine the effect of creative and critical thinking based laboratory method on prospective primary teachers' creative and logical thinking abilities. This research was conducted with 90 prospective elementary school teachers who were enrolled in two classes of education faculty during the spring semester of the…
Descriptors: Experimental Groups, Control Groups, Laboratories, Logical Thinking
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Klauer, Karl Josef; Phye, Gary D. – Review of Educational Research, 2008
Researchers have examined inductive reasoning to identify different cognitive processes when participants deal with inductive problems. This article presents a prescriptive theory of inductive reasoning that identifies cognitive processing using a procedural strategy for making comparisons. It is hypothesized that training in the use of the…
Descriptors: Intelligence, Intelligence Tests, Logical Thinking, Thinking Skills
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