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Hummel, Hans G. K.; Boyle, Elizabeth A.; Einarsdóttir, Sif; Pétursdóttir, Arna; Graur, Aurel – Interactive Learning Environments, 2018
Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and…
Descriptors: Foreign Countries, High School Students, Educational Games, Career Awareness
van der Scheer, Emmelien A.; Visscher, Adrie J. – Journal of Teacher Education, 2018
Data-based decision making (DBDM) is an important element of educational policy in many countries, as it is assumed that student achievement will improve if teachers worked in a data-based way. However, studies that evaluate rigorously the effects of DBDM on student achievement are scarce. In this study, the effects of an intensive…
Descriptors: Mathematics Achievement, Intervention, Decision Making, Management Information Systems
Jimenez, Bree A.; Mims, Pamela J.; Baker, Josh – Rural Special Education Quarterly, 2016
With the increase in the use of online professional development resources, especially for rural educators, this study evaluated the effects of online training modules on in-service teachers' ability to collect and use instructional progress monitoring data to make instructional decisions for students with significant disability (i.e., moderate to…
Descriptors: Faculty Development, Inservice Teacher Education, Disabilities, Online Courses
Miller, Andrew; Christensen, Erin; Eather, Narelle; Gray, Shirley; Sproule, John; Keay, Jeanne; Lubans, David – European Physical Education Review, 2016
The primary objective of this study was to evaluate the efficacy of a pilot intervention using a game-centered approach for improvement of physical activity (PA) and physical education (PE) outcomes simultaneously, and if this had an impact on enjoyment of PE. A group-randomized controlled trial with a 7-week wait-list control group was conducted…
Descriptors: Foreign Countries, Physical Education, Physical Activities, Educational Games
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Koydemir, Selda; Sun-Selisik, Z. Eda – British Journal of Guidance & Counselling, 2016
The present research examined the effectiveness of an 8-week online strengths-based intervention in promoting subjective and psychological well-being of first year university students. The intervention was composed of five modules pertaining to (a) finding and cultivating on character strengths, (b) regulation of emotions and increasing positive…
Descriptors: Well Being, Intervention, Mental Health, College Freshmen

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