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Kamali, Mojtaba; Abbasi, Mehdi; Sadighi, Firooz – International Journal of Education and Literacy Studies, 2018
This study investigated the effect of dynamic Assessment (DA) on the acquisition of L2 grammar by EFL learners. The focus was on teaching Conditional Type II, or Unreal Conditional, which is a difficult structure for language learners to acquire. To this end, two intact classes of intermediate EFL learners, each consisting of 23 male students were…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Studying the Impact of Three Different Instructional Methods on Preservice Teachers' Decision-Making
Cevik, Yasemin Demiraslan; Andre, Thomas – Research Papers in Education, 2014
This study compared the impact of three types of instructional methods (case-based learning, worked example and faded worked example) on preservice teachers' (n?=?72) decision-making about classroom management. A quasi-experimental study was conducted to investigate both the outcomes and the processes of preservice teachers' decision-making…
Descriptors: Preservice Teachers, Decision Making, Teaching Methods, Case Method (Teaching Technique)
Kert, Serhat Bahadir; Uz, Cigdem; Gecu, Zeynep – Educational Technology & Society, 2014
This study examined the effectiveness of an electronic performance support system (EPSS) on computer ethics education and the ethical decision-making processes. There were five different phases to this ten month study: (1) Writing computer ethics scenarios, (2) Designing a decision-making framework (3) Developing EPSS software (4) Using EPSS in a…
Descriptors: Ethical Instruction, Decision Making, Ethics, Computer Uses in Education
The Effects of Learners' Differences on Variable Manipulation Behaviors in Simulation-Based Learning
Liew, Tze Wei; Tan, Su-Mae; Seydali, Rouzbeh – Journal of Educational Technology Systems, 2014
The present study examined the relationship among learners' differences, behaviors in manipulating variables, and learning achievements in a simulation-based program that supports discovery learning in the subject of C-programming algorithm. Participants (n = 66) took the Group Embedded Figures Test, Action Control Scale, and Computer…
Descriptors: Computer Simulation, Individual Differences, Self Efficacy, Student Behavior
Grier-Reed, Tabitha L.; Skaar, Nicole R.; Conkel-Ziebell, Julia L. – Journal of Career Development, 2009
Although constructivist career theory is routinely discussed in the literature, links between theory and practice in education are lacking. The current study focused on the potential of a constructivist curriculum to empower at-risk culturally diverse college students by increasing career self-efficacy and reducing dysfunctional career thoughts.…
Descriptors: Constructivism (Learning), Theory Practice Relationship, Career Development, At Risk Students

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