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Achor, Emmanuel E.; Amadu, Samuel O. – Journal of Education and e-Learning Research, 2015
This study examined the extent to which school outdoor activities could enhance senior secondary (SS) two students' achievement in ecology. Non randomized pre test post test control group Quasi-experimental design was adopted. A sample of 160 SS II students from 4 co-educational schools in Jalingo metropolis, Taraba State Nigeria was used. A 40…
Descriptors: Recreational Activities, Statistical Analysis, Pretests Posttests, Quasiexperimental Design
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Alade, Ibiwumi Abiodun – Journal of the International Society for Teacher Education, 2015
The implementation of technical education curriculum has been besieged with dearth of qualified teaching personnel over the years in Nigeria and some other African countries. Similarly, the available higher institutions where vocational and technical education experts are prepared have not been able to meet this demand of the manpower. This calls…
Descriptors: Foreign Countries, Labor Force, Undergraduate Students, Outcomes of Education
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Lehtinen, Antti; Nieminen, Pasi; Viiri, Jouni – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
This study investigated the effect of an intervention regarding the use of simulations in science teaching on primary school preservice science teachers' (n = 36) self-assessed technological, pedagogical, and content knowledge (TPACK). The connection of their self-assessed TPACK on their views on the usefulness of simulations in science teaching…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Student Teacher Attitudes
Kerr, Deirdre Song – ProQuest LLC, 2014
Educational video games have the potential to be used as assessments of student understanding of complex concepts. However, the interpretation of the rich stream of complex data that results from the tracking of in-game actions is so difficult that it is one of the most serious blockades to the use of educational video games or simulations to…
Descriptors: Video Games, Educational Games, Data Collection, Data Analysis
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Chen, Yu-Wen; Masch, Lena; Finze, Kristin – Journal of Social Science Education, 2014
Using dictator games in experimental analysis, this lesson report demonstrates the process and results of a postgraduate class project in which university students were instructed to scientifically investigate and explore one of German society's most hotly-contested issues: the level of discriminatory tendencies of non-Muslims towards Muslims. The…
Descriptors: Foreign Countries, Educational Games, Graduate Students, Research Methodology
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Brody, Gene H.; Chen, Yi-Fu; Kogan, Steven M.; Murry, Velma McBride; Brown, Anita C. – Journal of Consulting and Clinical Psychology, 2010
Objective:This report extends earlier accounts by addressing the effects of the Strong African American Families (SAAF) program across 65 months. Two hypotheses were tested: (a) Rural African American youths randomly assigned to participate in SAAF would demonstrate lower rates of alcohol use than would control youths more than 5 years later, and…
Descriptors: Control Groups, African American Children, Pretests Posttests, Drinking
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Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students