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Hitosugi, Claire Ikumi; Schmidt, Matthew; Hayashi, Kentaro – CALICO Journal, 2014
This mixed-method study explored the impact of "Food Force (FF)", a UN-sponsored off-the-shelf videogame, on learner affect and vocabulary learning and retention in a Japanese as a second/foreign language classroom. The videogame was integrated into an existing curriculum and two studies were performed. In Study 1 (n = 9), new vocabulary…
Descriptors: Mixed Methods Research, Video Games, Technology Uses in Education, Japanese
Liepold, Michael J.; Rasmussen, Catherine M.; Boyce, Kim; Poskas, Denise Trudeau – Journal of Leadership Education, 2013
A recent study of the Minnesota Agriculture and Rural Leadership (MARL) program set out to determine the relationship between andragogical program design and increased levels of emotional intelligence (EI). Members of two cohorts in the MARL leadership development program received different levels of focused effort, peer coaching, individual…
Descriptors: Emotional Development, Intelligence, Leadership Training, Affective Objectives
Cassidy, Gianna G.; Paisley, Anna M. J. M. – Research Studies in Music Education, 2013
Music-games present a highly pervasive new platform to create, perform, appreciate and transmit music through peer and online communities (e.g., Peppler, Downton, Lindsay, & Hay, 2011). While learners are increasingly engaged with such digital music participation outside the classroom, evidence indicates learners are increasingly disengaged…
Descriptors: Teaching Methods, Music Education, Educational Games, Music Activities

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