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Konert, Johannes; Gutjahr, Michael; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2014
For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Games
Zentall, Thomas R.; Stagner, Jessica P. – Learning and Motivation, 2011
Pigeons show a preference for an alternative that provides them with discriminative stimuli (sometimes a stimulus that predicts reinforcement and at other times a stimulus that predicts the absence of reinforcement) over an alternative that provides them with nondiscriminative stimuli, even if the nondiscriminative stimulus alternative is…
Descriptors: Stimuli, Behavior, Reinforcement, Probability

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