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Yuntian Xie; Ying Li; Taowen Yu; Yuxuan Liu – Education and Information Technologies, 2025
This study aimed to develop and validate the Metacognitions about Generative AI Use Scale (MGAUS) to assess college students' metacognitive beliefs about generative AI and to explore these metacognitions as predictors of generative AI addiction risk. A total of 1229 college students from China participated in the study, providing data through an…
Descriptors: Foreign Countries, College Students, Metacognition, Student Attitudes
Norazha Paiman; Muhammad Ashraf Fauzi – Journal of Applied Research in Higher Education, 2024
Purpose: This research aims to build on the pre-existing corpus of literature through the integration of the technology acceptance model (TAM) and usage habit to more accurately capture the determinants associated with social media addiction among university students. This study seeks to delineate how usage habit and TAM may be used as predictors…
Descriptors: Social Media, Addictive Behavior, Technology, Student Attitudes
Selami Karuç; Mehmet Mübarek Bora; Mehmet Veysi Bora – International Journal of Technology in Education, 2025
This study aimed to investigate the relationships among attitude towards sport, sport participation motivation, and digital game addiction in adolescents. Accordingly, a relational survey model was employed, and 324 adolescents aged 14-18 were selected using a cluster sampling method. The data collection instruments included the Motivation for…
Descriptors: Adolescents, Athletics, Participation, Addictive Behavior
Mustafa Enes Isikgöz; Turan Sezan; Abdullah Yüksel; Mustafa Öztunç – SAGE Open, 2025
Academic procrastination remains a common problem among university students, yet most research overlooks discipline-specific dynamics. The purpose of this study was to examine the structural relationships between social media addiction, academic self-efficacy, and academic procrastination among sports science students, with a particular focus on…
Descriptors: Foreign Countries, Addictive Behavior, Social Media, Student Behavior
Shaimaa Almutairi; Aisha Alazemi – Educational Process: International Journal, 2025
Background/purpose: This research aims to identify the relationship between digital intelligence and video game addiction among Middle school students, to identify gender differences in digital intelligence, and to reveal the digital intelligence skills that contribute most to predicting video game addiction. Materials/methods: The sample…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Grade 10
Demir, Fatima Betül; Öteles, Ülkü Ulukaya; Koçoglu, Erol – Educational Research and Reviews, 2023
The concepts of digital obesity and digital literacy, which are interconnected in influencing human beings, can find their place in all areas of life with the virtualized life industry in the globalizing world. Having these competencies, awareness can be explained by the orientation process between these concepts and the individual. In this…
Descriptors: Addictive Behavior, Digital Literacy, Foreign Countries, Predictor Variables
Wuyou Sui; Anna Sui; Joseph Munn; Jennifer D. Irwin – Journal of American College Health, 2024
Background: This study aimed to: (a) explore differences in the prevalence of nomophobia and smartphone addiction (SA) from pre- to during COVID-19; (b) identify students' self-reported changes in smartphone reliance and screen time during COVID-19; and (c) examine whether self-perceived changes in smartphone usage predicted nomophobia and SA…
Descriptors: Telecommunications, Handheld Devices, Anxiety, Addictive Behavior
Smartphone and Internet Addiction as Predictors of Cyberloafing Levels in Students: A Mediated Model
Öztürk, Mücahit; Kerse, Gökhan – Education for Information, 2022
This study aims to determine the predictors of cyberloafing behaviors of university students. In this context, we examined the effects of smartphone and internet addiction variables on cyberloafing levels. Besides, the mediator effect of internet addiction was determined in the impact of smartphone addiction on cyberloafing. We conducted the…
Descriptors: Handheld Devices, Internet, Addictive Behavior, Predictor Variables
Hok-Ko Pong – Journal of Beliefs & Values, 2024
This study explores the correlation between spiritual well-being and game addiction among Chinese youths in Hong Kong. To examine such a relationship, cross-sectional data (N = 401) were taken from a sample of 209 Chinese university students in 2021 and 192 Chinese university students in 2022. They are between 18-21 years old. The participants…
Descriptors: Well Being, Spiritual Development, Addictive Behavior, Undergraduate Students
Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
ALHarbi, Bassam Hilal; Al-Mehsin, Salama Aqeel; Al-Rababaah, Jaafar Kamel; Ibrahim, Khaled Ahmed Abdel-Al – Journal of Education and e-Learning Research, 2021
The study aimed to identify the predictive ability of social anxiety in Internet addiction among university students, by relying on the relational descriptive approach. The study sample consisted of (462) male and female students from the Faculty of Educational Sciences at the Hashemite University who were selected through the available random…
Descriptors: Anxiety, Social Behavior, Internet, Addictive Behavior
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Turan, Serhat; Öcal, Tuncay; Cengiz, Ömer – Education Quarterly Reviews, 2022
The aim of the research is to investigate the digital game addiction and social anxiety levels of adolescents who play sports recreationally. 226 adolescents (69 girls, 157 boys) who do sports recreationally participated in the research. In the research, the personal information form prepared by the researcher and the short form of the digital…
Descriptors: Video Games, Addictive Behavior, Anxiety, Adolescents
Erdem, Cahit; Uzun, Ahmet Murat – Technology, Knowledge and Learning, 2022
This study aimed to assess the association of smartphone addiction with domains of the big five personality traits (i.e., extraversion, agreeableness, conscientiousness, neuroticism, and openness to experience) after controlling for individual differences such as age, gender, and amount of daily smartphone and internet use. The study employed a…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Personality Traits
M. Fadli Nugraha; Yura Loscalzo – SAGE Open, 2024
Studyholism (SH) is a new potential clinical condition introduced in 2017 by Loscalzo and Giannini to refer to problematic overstudying, specifying that it might be associated with either high or low Study Engagement (SE). We aimed to analyze SH and SE's predictive role on academic resilience. We gathered 609 Indonesian youths, and we performed a…
Descriptors: Foreign Countries, College Students, Study Habits, Learner Engagement

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