NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Erol, Osman; Cirak, Nese Sevim – Contemporary Educational Technology, 2019
The aim of this study is to examine the loneliness and Internet addiction levels of college students in terms of demographic variables and to determine the variables that predict their Internet addiction level. Data were collected from college students studying at a public university in Turkey. The UCLA Loneliness Scale Version3 and Internet…
Descriptors: Psychological Patterns, Internet, Addictive Behavior, Demography
Schoenfeld, Daniel – ProQuest LLC, 2011
The current study addressed some of the methodological shortcomings of previous studies on internet addiction. The main purpose of the study was to determine if two different internet addiction assessments would identify the same individuals as addicted to the internet. A total of 224 undergraduate internet users were surveyed using a stratified…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Penney, Alexander; Mazmanian, Dwight; Jamieson, John; Black, Nancy – International Journal of Mental Health and Addiction, 2012
Factors associated with recent suicide attempts were examined in clients who sought treatment at an addictions facility between 2001 and 2008. Clients who reported being hospitalized for attempting suicide in the past year (n = 76) were compared to all other clients (n = 5914) on demographic, mental health, substance use, and problem gambling…
Descriptors: Personality Problems, Mental Health, Suicide, Depression (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Shang Hwa; Wen, Ming-Hui; Wu, Muh-Cherng – Computers & Education, 2009
The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet addiction, the pathological use of MMORPG is a kind of modern addiction that can affect students' lives on both a physical and a psychological level. The purpose of this study…
Descriptors: Personality Traits, College Students, Games, Role Playing