Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 8 |
Descriptor
Addictive Behavior | 8 |
Computer Games | 8 |
Predictor Variables | 8 |
Foreign Countries | 7 |
Correlation | 4 |
Video Games | 4 |
Gender Differences | 3 |
Educational Attainment | 2 |
Elementary School Students | 2 |
Grade 3 | 2 |
High School Students | 2 |
More ▼ |
Source
Education and Information… | 2 |
International Education… | 2 |
International Journal of… | 1 |
International Journal of… | 1 |
Journal of Beliefs & Values | 1 |
Malaysian Online Journal of… | 1 |
Author
Ceylan, Remziye | 1 |
Emiroglu Ilvan, Tugba | 1 |
Feng, Mengmeng | 1 |
Hok-Ko Pong | 1 |
Kanat, Sevtap | 1 |
Pamuk, Mustafa | 1 |
Pinar Bagçeli Kahraman | 1 |
Seyma Türen | 1 |
Söylemez, Aydin | 1 |
Yesilyurt, Ferahim | 1 |
Yilmaz, Sevde | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 8 |
Education Level
Early Childhood Education | 3 |
Elementary Education | 2 |
Grade 3 | 2 |
High Schools | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Primary Education | 2 |
Secondary Education | 2 |
Grade 1 | 1 |
Grade 2 | 1 |
Grade 4 | 1 |
More ▼ |
Audience
Location
Turkey | 3 |
China | 2 |
Turkey (Istanbul) | 2 |
Laws, Policies, & Programs
Assessments and Surveys
UCLA Loneliness Scale | 1 |
What Works Clearinghouse Rating
Hok-Ko Pong – Journal of Beliefs & Values, 2024
This study explores the correlation between spiritual well-being and game addiction among Chinese youths in Hong Kong. To examine such a relationship, cross-sectional data (N = 401) were taken from a sample of 209 Chinese university students in 2021 and 192 Chinese university students in 2022. They are between 18-21 years old. The participants…
Descriptors: Well Being, Spiritual Development, Addictive Behavior, Undergraduate Students
Emiroglu Ilvan, Tugba; Ceylan, Remziye – Education and Information Technologies, 2023
Previous research about children's digital play has predominantly focused on parental perspectives and parental mediation strategies. Although research on the effects of digital play on young children's development is plentiful, there is little evidence on young children's digital play addiction tendency. Herein, preschool children's digital play…
Descriptors: Predictor Variables, Preschool Children, Computer Games, Addictive Behavior
Yilmaz, Sevde; Pamuk, Mustafa – International Journal of Psychology and Educational Studies, 2023
Today, the use of technology not only affects social relations, but also affects the relations of family members who are part of the society. Technology can negatively affect especially adolescent parent relationships within the family. In this study, it was aimed to examine the roles of social media and digital game addictions, which are…
Descriptors: High School Students, Parents, Parent Child Relationship, Conflict
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Feng, Mengmeng; Zhou, Guangdong – International Journal of Behavioral Development, 2023
This study investigated the longitudinal trajectories of peer rejection and their predictive effects on Internet gaming addiction among Chinese children. The sample comprised 818 students from Grades 1 to 3 (M = 8.30, SD = 1.11, 51.3% boys). Peer rejection was assessed using peer nominations in five waves over a period of 2.5 years, and Internet…
Descriptors: Foreign Countries, Elementary School Students, Grade 1, Grade 2
Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
Yesilyurt, Ferahim – International Education Studies, 2020
Problematic gaming behavior is an important problem that may lead to a recently introduced psychiatric condition named internet gaming disorder (IGD). Gaming addiction has been reported to have major influence on the lives of adolescents and young adults affected by it. Our aim was to determine relationships between gaming-related parameters,…
Descriptors: Computer Games, Mental Health, Addictive Behavior, Academic Achievement
Kanat, Sevtap – International Education Studies, 2019
Today, with the developing technology, the use of computers, mobile phones and the internet has become indispensable tools of people's lives. Technology has created new risks while facilitating the living conditions. Especially, there are various addiction concepts that negatively affect human life. Digital game addiction has been added to the…
Descriptors: Computer Games, Addictive Behavior, Correlation, Communication Skills