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Yuntian Xie; Ying Li; Taowen Yu; Yuxuan Liu – Education and Information Technologies, 2025
This study aimed to develop and validate the Metacognitions about Generative AI Use Scale (MGAUS) to assess college students' metacognitive beliefs about generative AI and to explore these metacognitions as predictors of generative AI addiction risk. A total of 1229 college students from China participated in the study, providing data through an…
Descriptors: Foreign Countries, College Students, Metacognition, Student Attitudes
Hok-Ko Pong – Journal of Beliefs & Values, 2024
This study explores the correlation between spiritual well-being and game addiction among Chinese youths in Hong Kong. To examine such a relationship, cross-sectional data (N = 401) were taken from a sample of 209 Chinese university students in 2021 and 192 Chinese university students in 2022. They are between 18-21 years old. The participants…
Descriptors: Well Being, Spiritual Development, Addictive Behavior, Undergraduate Students
Xin Fang; Bin Huang; Jundong Liao; Wenxiu Tian; Li Lei – Youth & Society, 2025
Problematic online game use (POGU) causes various negative effects on adolescent development. Thus, it is necessary to explore the influential factors and mechanisms of adolescent POGU. The present study examined the relationship between school belonging and adolescent POGU and its mechanisms. A sample of 958 secondary vocational school students…
Descriptors: Foreign Countries, Computer Games, Video Games, Adolescents
Zhao, Lei – Asia-Pacific Education Researcher, 2023
Social media use can bring negative effects to college students, such as social media addiction (SMA) and decline in academic performance. SMA may increase the perceived stress level of college students, and stress has a negative impact on academic performance, but this potential mediating role of stress has not been verified in existing studies.…
Descriptors: Social Media, Undergraduate Students, Addictive Behavior, Predictor Variables
Feng, Mengmeng; Zhou, Guangdong – International Journal of Behavioral Development, 2023
This study investigated the longitudinal trajectories of peer rejection and their predictive effects on Internet gaming addiction among Chinese children. The sample comprised 818 students from Grades 1 to 3 (M = 8.30, SD = 1.11, 51.3% boys). Peer rejection was assessed using peer nominations in five waves over a period of 2.5 years, and Internet…
Descriptors: Foreign Countries, Elementary School Students, Grade 1, Grade 2

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