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Chen, Fu; Cui, Ying; Chu, Man-Wai – International Journal of Artificial Intelligence in Education, 2020
The purpose of this case study is to demonstrate how to utilize machine learning approaches to analyze student process data for validating and informing digital game-based assessments (DGBAs) with an evidence-centered game design (ECgD). The first analysis was conducted to examine whether students' mastery of the overall skill required by the game…
Descriptors: Game Based Learning, Learning Analytics, Design, Evidence Based Practice
Tiffany Wu; Christina Weiland – Society for Research on Educational Effectiveness, 2024
Background/Context: Chronic absenteeism is a serious problem that has been linked to lower academic achievement, diminished socioemotional skills, and an increased likelihood of high school dropout (Allensworth et al., 2021; Gottfried, 2014). As a result, many schools have begun to embrace early warning systems (EWS) as a tool to identify and flag…
Descriptors: Attendance, Early Childhood Education, Intervention, Artificial Intelligence

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