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Neumann, Laura – Proceedings of the ASIS Annual Meeting, 1999
Examines the role of physical surroundings and artifacts and how they contribute to the knowledge work occurring there, based on preliminary analysis of data collected in interviews and observations of a research group over a four-month period. General issues of the interaction between information work and environment can be revealed and applied…
Descriptors: Data Analysis, Design Preferences, Employee Attitudes, Information Science
Peer reviewedPulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Chandler, John S.; DeLutis, Thomas G. – 1977
The complexity of the design problem for modern computer based information systems has increased significantly over its predecessors. The problem presented to the designer is to configure a system which satisfies the user criterion while achieving system resource related performance criteria. The purpose of this paper is to present an evaluation…
Descriptors: Design Preferences, Designers, Evaluation Criteria, Evaluation Methods
Sharkey, Nancy S.; Murnane, Richard J. – American Journal of Education, 2006
A growing number of school districts in the United States are introducing formative assessment systems to measure student skills in core subjects throughout the year. The underlying logic is that providing teachers with timely information on student skills will enable them to improve instruction and better prepare students to excel on high-stakes,…
Descriptors: Formative Evaluation, Student Evaluation, Design Preferences, Test Construction
Kohler, P. D.; Field, S. – Journal of Special Education, 2003
In response to information regarding students' postschool outcomes, the past 15 years have reflected an increased focus on improving transition education and services for youth with disabilities. Three specific initiatives characterize this development: (a) federal special education and disability legislation; (b) federal, state, and local…
Descriptors: Student Needs, Transitional Programs, Family Involvement, Student Development
Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games
Love, Terence; Cooper, Trudi – Journal of Information Technology Education, 2004
This paper outlines the main findings of research about online portfolio information systems. This research focused on the educational integrity of these educational systems and the maximisation of value across all stakeholders, in particular the value gained from the automation and interaction potential of the online environment. The findings and…
Descriptors: Portfolio Assessment, Integrity, Information Systems, Teaching Methods
Frick, Theodore; Kisling, Eric; Cai, Weijia; Yu, Byeong Min; Giles, Frank; Brown, J. P. – 1999
This study investigated performance differences between three different World Wide Web-based navigation models: linear, persistent, and semi-persistent menu structures. Subjects, 44 graduate and undergraduate students at Indiana University and public school teachers, were placed into one of the three navigation conditions and completed…
Descriptors: Access to Information, Comparative Analysis, Design Preferences, Higher Education

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