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Elsom, Sandra; Westacott, Marguerite; Stieler-Hunt, Colleen; Glencross, Sarah; Rutter, Kerry – Interactive Learning Environments, 2023
Game-based learning has been recognised as a strategy to increase students' engagement in higher education. Alternate reality games (ARG) provide players with the opportunity to apply newly developed knowledge and skills, such as visiting important campus locations and completing relevant activities. The collaborative nature of these games means…
Descriptors: College Students, Orientation, Socialization, Game Based Learning
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Ekoç, Arzu – Interactive Learning Environments, 2022
In this era of technology, teachers need to adapt to changes in their profession, and learn faster than before. They don't want to be restricted to their isolated classrooms and schools but continue learning anywhere, anytime. When a teacher attends conferences, joins teaching communities and discusses new techniques and innovations with…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction