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Showing 1 to 15 of 20 results Save | Export
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Kio, Su Iong; Lau, Meng Chan Virgina – Education and Information Technologies, 2017
The study builds on a newly modified Technology Acceptance Model (TAM) to substantiate the motivation and operation of teachers' utilization of online learning resources. A "Comprehensiveness" construct is proposed in the modified TAM to reflect the breadth and depth of rich online knowledge. This new construct serves as the mediator…
Descriptors: Electronic Learning, Educational Resources, Foreign Countries, Structural Equation Models
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Ros, Salvador; Hernández, Roberto; Caminero, Agustín; Robles, Antonio; Barbero, Isabel; Maciá, Araceli; Holgado, Francisco Pablo – British Journal of Educational Technology, 2015
Service-oriented e-learning platforms can be considered as a third generation of learning management systems (LMSs). As opposed to the previous generations, consisting of ad hoc solutions and traditional LMS, this new technology contemplates e-learning systems as services that can be integrated into different learning scenarios. This paper shows…
Descriptors: Management Information Systems, Integrated Learning Systems, Educational Technology, Electronic Learning
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Liu, Haixia; Lin, Chin-Hsi; Zhang, Dongbo – Computer Assisted Language Learning, 2017
Though pedagogical beliefs have been identified as critical factors in the success of technology integration, very few studies have included them in technology-adoption models. The present study revises the Technology Acceptance Model (TAM) by adding teachers' pedagogical beliefs, and tests the revised model among university-level…
Descriptors: Beliefs, Information Technology, Teacher Attitudes, Language Teachers
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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Al-Azawei, Ahmed; Parslow, Patrick; Lundqvist, Karsten – Australasian Journal of Educational Technology, 2017
This study assesses learner perceptions of a blended e-learning system (BELS) and the feasibility of accommodating educational hypermedia systems (EHSs) according to learning styles using a modified version of the technology acceptance model (TAM). Recently, Moodle has been adopted by an Iraqi university alongside face-to-face (F2F) classrooms to…
Descriptors: Cognitive Style, Blended Learning, Computer Attitudes, Models
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Hong, Jon-Chao; Pei-Yu, Chiu; Shih, Hsiao-Feng; Lin, Pei-Shin; Hong, Jon-Chao – Turkish Online Journal of Educational Technology - TOJET, 2012
Flow state in game playing affected by computer self-efficacy and game competitive anxiety was studied. In order to examine the effect of those constructs with high competition, this study select "Escaping from firing online game" which require college students to escape from fire and rescue people and eliminate the fire damage along the way of…
Descriptors: Computer Games, Computer Attitudes, Self Efficacy, Competition
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Shin, Won Sug; Kang, Minseok – International Review of Research in Open and Distributed Learning, 2015
This study investigates online students' acceptance of mobile learning and its influence on learning achievement using an information system success and extended technology acceptance model (TAM). Structural equation modeling was used to test the structure of individual, social, and systemic factors influencing mobile learning's acceptance, and…
Descriptors: Virtual Universities, Electronic Learning, Computer Attitudes, Student Attitudes
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Wu, Yun-Wu; Wen, Ming-Hui; Chen, Ching-Ming; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
"Building information technology" and "cost estimating" are two core skills of construction education. However, in traditional education, students learn these two important subjects in separate courses. This study proposes a blended learning environment which can provide students with support for their face-to-face learning…
Descriptors: Models, Blended Learning, Teaching Methods, Specialists
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Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen – Educational Technology & Society, 2014
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…
Descriptors: Foreign Countries, Educational Games, Role Playing, Electronic Learning
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Chang, Yi Hsing; Liu, Jen-ch'iang – Turkish Online Journal of Educational Technology - TOJET, 2013
Since AR can display 3D materials and learner motivation is enhanced in a situated learning environment, this study explores the learning effectiveness of learners when combining AR technology and the situation learning theory. Based on the concept of embedding the characteristics of augmented reality and situated learning into a real situation to…
Descriptors: Electronic Learning, Computer Simulation, Blended Learning, Computer Attitudes
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Kang, Minseok; Shin, Won sug – Journal of Educational Computing Research, 2015
This study proposes an extended technology acceptance model to predict acceptance of synchronous e-learning by examining relationships among variables associated with factors influencing the technology acceptance of synchronous e-learning. Learners at an online university participated through an online survey; there were 251 respondents in all.…
Descriptors: Foreign Countries, Graduate Students, Student Attitudes, Adoption (Ideas)
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Aypay, Ayse; Celik, Halil Coskun; Aypay, Ahmet; Sever, Mustafa – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to test a model that predicts the level of technology acceptance across pre-service teachers at the faculties of education in Turkey. The relationship among the factors that have influence on technology acceptance was investigated. Adopting a questionnaire developed by Timothy (2009) data was collected from 754…
Descriptors: Factor Analysis, Self Efficacy, Preservice Teacher Education, Foreign Countries
Boone, Michael A. – ProQuest LLC, 2012
Electronic government has been embraced by many organizations seeking to dramatically improve service delivery, but results to date have often fallen short of expectations. This dissertation is focused on state revenue agencies and their electronic tax filing mechanisms for state individual income taxes. It asks: What factors best explain whether…
Descriptors: Innovation, Internet, Computer Use, State Government
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Wu, Xiaoyu; Gao, Yuan – American Journal of Business Education, 2011
This paper applies the extended technology acceptance model (exTAM) in information systems research to the use of clickers in student learning. The technology acceptance model (TAM) posits that perceived ease of use and perceived usefulness of technology influence users' attitudes toward using and intention to use technology. Research subsequent…
Descriptors: Audience Response Systems, Computer Attitudes, Technology Uses in Education, Educational Technology
Kennedy, John F. – ProQuest LLC, 2011
This study used path analysis to explore the effects of individual and institutional-level factors on counselor educators' integration of technology in counselor education. The study fills a gap in the literature by providing a research-based path model describing counselor educators' integration of technology in counselor education. Counselor…
Descriptors: Technical Support, Counselor Training, Educational Technology, Computer Uses in Education
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