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Leslie S. LeRoy; Renee Kaufmann; Derek R. Lane – Interactive Learning Environments, 2024
Technological advances and COVID-19 have led to expedited technology use and online learning in higher education. Increased technology use and online learning have led individuals to either adapt or experience technostress. Higher education is a ripe context for technostress to occur, especially for students, since many courses are being offered…
Descriptors: Video Technology, Electronic Learning, Technology Uses in Education, Stress Variables
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Detyna, Michael; Sanchez-Pizani, Rodrigo; Giampietro, Vincent; Dommett, Eleanor J.; Dyer, Kyle – Learning Environments Research, 2023
In 2020, King's College London introduced HyFlex teaching as a means to supplement online and face-to-face teaching and to respond to COVID-19 restrictions. This enabled teaching to a mixed cohort of students (both online and on campus). This article provides an outline of how such an approach was conceptualized and implemented in a…
Descriptors: Blended Learning, Curriculum Implementation, Synchronous Communication, Electronic Learning
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Joash Mochogi Geteregechi – International Journal of Mathematical Education in Science and Technology, 2024
Despite the increasing amount of research into mathematical problem posing, research shows that much is still unknown about students' cognitive processes when engaged in problem posing. In this study, 16 undergraduate students' problem-posing products and processes are examined in order to shed light on the forms of mathematical reasoning that the…
Descriptors: Undergraduate Students, College Mathematics, Mathematical Logic, Thinking Skills
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Lingfei Luan; Xi Lin; Yan Dai; Shu Hu; Qianlu Sun – Asian Journal of Distance Education, 2024
The emergence of ChatGPT, an AI system designed for conversation by OpenAI, has prompted conversations about its transformative possibilities in multiple fields, primarily in education. This study conducts an in-depth investigation into the emotional and cognitive factors contributing to the popularity of ChatGPT and its influence on the shift…
Descriptors: COVID-19, Pandemics, Artificial Intelligence, Computer Software
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Zhang, Ruonan; Bi, Nicky Chang; Mercado, Trinidee – Journal of Computer Assisted Learning, 2023
Background: Online learning and teaching were globally popularized due to the impact of COVID-19. The pandemic has made both synchronous and asynchronous online learning inevitable in regions privileged with the technological affordance. Aims: This study was designed to examine and compare the effectiveness of both learning modes through the…
Descriptors: Undergraduate Students, Synchronous Communication, Asynchronous Communication, Electronic Learning
Nathan E. Adam – ProQuest LLC, 2022
In fall 2020, the COVID-19 pandemic created a sudden transition to emergency remote teaching for faculty and students in Audio Engineering Technology (AET) degree programs. This qualitative study explored the experience of AET faculty who taught online using synchronous and asynchronous video during both spring and fall 2020. This study uses the…
Descriptors: Engineering Education, COVID-19, Pandemics, Electronic Learning
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Mercado, Emily M. – Journal of Music Teacher Education, 2023
The purpose of this instrumental case study was to examine preservice music educators' perceptions of teaching voice lessons to elementary and secondary students during an online synchronous fieldwork experience. I used Garrison et al.'s Community of Inquiry (CoI) framework to analyze the participants' perceptions of cognitive presence (i.e.,…
Descriptors: Preservice Teachers, Music Teachers, Synchronous Communication, Field Experience Programs
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Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the…
Descriptors: Synchronous Communication, Electronic Learning, Flipped Classroom, Formative Evaluation
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Mendoza, Antonette; Venables, Anne – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article seeks answers to the following--(1) What describes a 'sense of belonging', inclusiveness, and well-being for students? (2) Which aspects of blended learning, synchronous and asynchronous, promote students' 'sense of belonging'? and (3) What are the state-of-the-art best practices for creating inclusive curriculum design…
Descriptors: Student Attitudes, College Students, Blended Learning, Educational Environment
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Hapke, Holly; Lee-Post, Anita; Dean, Tereza – Marketing Education Review, 2021
We propose a learning innovation called 3-in-1 Hybrid environment as a solution for educational institutions to meet the challenge of balancing campus reopening against public health risks amid the COVID-19 pandemic. Our proposed innovation provides students options to attend class synchronously (either face-to-face or remote) or asynchronously…
Descriptors: Educational Innovation, Blended Learning, Public Health, COVID-19
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McCarroll, Julie; Hartwick, Peggy – Online Learning, 2022
In this paper, we focus on perceived cognitive presence (CP) in three sections of an intermediate level English for Academic Purposes (EAP) course facilitated online. The researchers intend to demonstrate how lesson design, scaffolding, and a blend of synchronous and asynchronous delivery create perceived CP. Data was collected from the CoI survey…
Descriptors: Cognitive Processes, Learner Engagement, Lesson Plans, Online Courses