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Huiling Liu – Decision Sciences Journal of Innovative Education, 2025
This study leverages the digital sticky note feature in Zoom's whiteboard to provide students with opportunities to gain a better understanding of supply chain management through engagement and hands-on experience in a synchronous online class. The activity was implemented within an online graduate course in Operations and Supply Chain Management…
Descriptors: Business Education, Online Courses, Graduate Students, Videoconferencing
Feliza Marie S. Mercado; Sungwon Shin – Online Learning, 2025
This case study explores the perceived social presence of 15 non-traditional graduate students engaged in a collaborative activity within a practice-oriented online course. Grounded in the Community of Inquiry framework and principles of collaborative learning, the activity was intentionally designed to include instructor facilitation, structured…
Descriptors: Nontraditional Students, Graduate Students, Internet, Computer Uses in Education
Liu, Jin; Guo, Xiuyan; Gao, Ruiqin; Fram, Paul; Ling, Yu; Zhang, He; Wang, Jin – Assessment & Evaluation in Higher Education, 2019
Peer assessment can be conducted online with rapid development of online learning technology. The current study was conducted empirically to investigate peer rating accuracy and student learning outcomes in online peer assessments, comparing compulsory and voluntary peer assessment. Section 1 (N = 93) was assigned to the voluntary group and…
Descriptors: Outcomes of Education, Peer Evaluation, Accuracy, Computer Uses in Education
Merritt, Andrea C. – ProQuest LLC, 2019
This mixed-methods case study examined the predictors of student satisfaction in an online learning environment. With the growth of online education in recent years, there is a desire to have quality programs with high student satisfaction. Through the use of surveys and interviews, the researcher analyzed whether learning styles, age, computer…
Descriptors: Cognitive Style, Predictor Variables, Student Satisfaction, Electronic Learning
Suksawas, Wannaprapha; Yiemkuntitavorn, Sita – English Language Teaching, 2022
Teaching remotely from home is now compulsory for lecturers as schools across the globe have closed due to the COVID-19 pandemic. A marriage of technology and teacher training is required to help educators deliver lessons effectively online. This research aimed to 1) investigate the type of technological support teachers need to teach online…
Descriptors: COVID-19, Pandemics, Distance Education, Faculty Development
Al-Dheleai, Yahya M.; Tasir, Zaidatun – Journal of Technology and Science Education, 2019
Research in education confirmed that students engage in learning when they feel connected with others and when they play an active role in their learning process. Therefore, social presence (SP) considered as an important component of effective learning in both face-face and online learning environment. Therefore, this study intended to…
Descriptors: Web 2.0 Technologies, Electronic Learning, Interaction, Online Courses
Copelia Mateo-Guillen, Editor; Antonio Cortijo Ocaña, Editor – IGI Global, 2025
Education has undergone profound transformations with the addition of digital learning and educational technologies. Technology reshapes how knowledge is delivered, accessed, and engaged with, breaking down traditional barriers of time, location, and resource limitations. Innovations like online learning platforms, immersive simulations,…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Students, Student Attitudes
Fiebrink, Rebecca – ACM Transactions on Computing Education, 2019
This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education,…
Descriptors: Artificial Intelligence, Man Machine Systems, Population Groups, Creativity
Squires, David R. – Journal of Educational Technology, 2018
A mixed methodology study measuring the use of Augmented Reality (AR) information overlay mapping in online instructional design courses, and the impact on participant's working memory is presented. Novel AR technological expansions, and the rapid proliferation of powerful computing tools embodied by emerging mobile and wearable computing devices,…
Descriptors: Computer Simulation, Short Term Memory, Cognitive Processes, Difficulty Level
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Bohorquez Sotelo, Maria Cristina; Rodriguez Mendoza, Brigitte Julieth; Vega, Sandra Milena; Roja Higuera, Naydu Shirley; Barbosa Gomez, Luisa Fernanda – International Association for Development of the Information Society, 2016
In the present paper we describe the analysis of qualitative and quantitative data from asynchronous learning networks, the virtual forums that take place in VirtualNet 2.0, the platform of the University Manuela Beltran (UMB), inside the course of Educommunication, from the master of Digital technologies applied to education. Here, we performed a…
Descriptors: Communications, Foreign Countries, Virtual Classrooms, Asynchronous Communication
Hoskins, Barbara J. – Journal of Continuing Higher Education, 2012
During the last issue of this journal (Volume 60, Number 2), readers were introduced to Dr. Kelly McGyver. Her department head asked her to teach the 820 course when a colleague faced unexpected medical issues. The department head also requested her to redesign the biennial graduate-level course as an online course two months before the beginning…
Descriptors: Teaching Methods, Online Courses, Educational Technology, Computer Uses in Education
Pierce, Richard – International Journal on E-Learning, 2013
This study investigated course design factors influencing social presence and the development of ICT self-efficacy. Instructional design factors that promoted authentic uses of threaded discussions as a vehicle to establish social presence, self-directed learning and cooperative learning resulted in 900 posts in a semester, when no posts were…
Descriptors: Instructional Design, Self Efficacy, Social Influences, Cooperative Learning
Murphrey, Theresa Pesl; Arnold, Shannon; Foster, Billye; Degenhart, Shannon H. – Journal of Agricultural Education, 2012
As demand for online course delivery increases, it is imperative that those courses be delivered in an effective and efficient manner. While technologies are offering increasingly new and innovative tools to deliver courses, it is not known which of these tools are perceived as useful and beneficial by university agricultural education students.…
Descriptors: Agricultural Education, Online Courses, Electronic Learning, Undergraduate Students
Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation

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