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Ashish Saxena; Rachna Khare – International Journal of Technology and Design Education, 2025
Spontaneous judgment and decision-making (JDM) are common behaviors that remain ambiguous to be utilized in architecture design studios. A decision-maker (DM) response varies due to individual differences in an architectural design (AD) environment that keeps changing from abstract ideas to concrete design details along the process. The study aims…
Descriptors: Decision Making, Architecture, Design, College Students
Linna Hu; May Boggess; Mardelle M. Shepley – Creativity Research Journal, 2023
The consensus-based assessment has long been a prevalent methodology employed in "panel crit" settings in design education and professional design awards. Acknowledging the subjective nature of design evaluation and its importance to the design development process, we report two studies investigating the effect of three levels of design…
Descriptors: Expertise, Novices, Evaluative Thinking, Design
Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
Stephen Francis Fick – ProQuest LLC, 2024
Instructional designers and professional trainers conduct many different types of training. However, some topics are job- and- task-specific and are more effectively taught by subject matter expert (SME) trainers. In some cases, these SMEs are given training and/or instructional design (ID) resources, and in other cases they have to learn best…
Descriptors: Instructional Design, Expertise, Pedagogical Content Knowledge, Intellectual Disciplines
Luo, Shijian; Bian, Ze; Hu, Yuqi – International Journal of Technology and Design Education, 2022
Biological examples have been used to increase innovation in design activities and design education. And biologically inspired design has been studied in mechanical engineering using biological functions and principles as source domains. However, there were few studies regarding shape-based biological design in industrial design; furthermore, the…
Descriptors: Biology, Design, Industrial Arts, Biophysics
Arastoopour Irgens, Golnaz – Instructional Science: An International Journal of the Learning Sciences, 2021
Virtual learning environments have the potential to support students' development of design skills in engineering education. However, few approaches exist for modeling and measuring design learning as it emerges in authentic practices, which often includes collaboration. This study merges learning sciences research with engineering design…
Descriptors: Electronic Learning, Design, Engineering Education, Cooperative Learning
Mazzurco, Andrea; Daniel, Scott – Journal of Engineering Education, 2020
Background: Humanitarian engineering (HE) is rapidly emerging in universities and professional workplaces worldwide. In HE, socio-technical thinking is fundamental as HE projects exist at the intersection of engineering and sustainable community development. However, the literature still lacks an understanding of the key features of…
Descriptors: Undergraduate Students, Engineering Education, Sustainable Development, Community Development
Kiernan, Louise; Ledwith, Ann; Lynch, Ray – International Journal of Technology and Design Education, 2020
Design education has moved towards a collaborative practice where designers work in teams and with other disciplines to solve unstructured problems. Along with the cognitive skills involved in the execution of the design process, designers also need skills to work in teams, share information, negotiate common ground and reach consensus.…
Descriptors: Expertise, Novices, Interdisciplinary Approach, Design
Coppi, Alessia Eletta; Oertel, Catharine; Cattaneo, Alberto – Vocations and Learning, 2021
Visual expertise is a fundamental proficiency in many vocations and many questions have risen on the topic, with studies looking at experts and novices differences' in observation (e.g., radiologists) or at ways to help novices achieve visual expertise (e.g., through annotations). However, most of these studies focus on white-collar professions…
Descriptors: Clothing, Visual Perception, Novices, Expertise
Chiu, Thomas K. F.; Jong, Morris Siu-yung; Mok, Ida A. C. – Educational Technology Research and Development, 2020
Recent research on multimedia learning has considered the integration of cognitive and affective aspects of media processing. The literature suggests that learners' emotions influence the effectiveness of multimedia learning, which is explained by the cognitive-affective theory of learning with media (CATLM). A multimedia design that changes…
Descriptors: Expertise, Novices, Emotional Response, Multimedia Instruction
Wang, Ching-Yi – International Journal of Technology and Design Education, 2021
This study compares the experts and the novices to investigate their information processing in dealing with the different degrees of recognition of shape-match stimulus by measuring the event-related potentials (ERPs). ERPs were recorded while 20 designers and 20 novices made shape-match judgments for table and chair sets. All of the tables were…
Descriptors: Diagnostic Tests, Brain Hemisphere Functions, Comparative Analysis, Cognitive Processes
Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
Huang, Yinghsiu; Li, Jianyou – International Journal of Technology and Design Education, 2015
Imagination plays a key role in various domains in helping to create innovative ideas, drawings, poems, movies, products, etc. In product design domain, the personal characteristics of imagination are crucial abilities for conceiving novel ideas during design processes. This study focuses on personal characteristic differences and similarities…
Descriptors: Imagination, Design, Creativity, Innovation
Buckley, Jeffrey; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Design activities typically involve and culminate in the creation of models representative of new ideas and conceptions. The format is often dictated by the specific discipline, with ideas in design and technology education regularly being externalised through the use of computer aided design (CAD). This paper focusses on the realisation stage of…
Descriptors: Heuristics, Design, Technology Education, Teaching Methods
Urquhart, Sarah; Franco, Joana – AERA Online Paper Repository, 2016
Design education exists to prepare students for design practice. Yet the goal state, design expertise, remains poorly defined. This paper presents a critical cross disciplinary literature synthesizing literature across design, engineering, expertise, creativity, and new evidence from a cognitive task analysis of expert designers to explore…
Descriptors: Design, Expertise, Novices, Instructional Design
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