NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Masoumeh Kouhsari; Junjun Chen – Journal of Computer Assisted Learning, 2025
Background: The increasing integration of artificial intelligence (AI) in education has highlighted the need for research on its role in fostering career sustainability among school leaders. Existing knowledge lacks a comprehensive understanding of how trust in AI relates to school leaders' performance and well-being amidst rapid technological…
Descriptors: Artificial Intelligence, Technology Uses in Education, Trust (Psychology), Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Denis Dumas; James C. Kaufman – Educational Psychology Review, 2024
Who should evaluate the originality and task-appropriateness of a given idea has been a perennial debate among psychologists of creativity. Here, we argue that the most relevant evaluator of a given idea depends crucially on the level of expertise of the person who generated it. To build this argument, we draw on two complimentary theoretical…
Descriptors: Decision Making, Creativity, Task Analysis, Psychologists
Peer reviewed Peer reviewed
Direct linkDirect link
Yokochi, Sawako; Okada, Takeshi – Journal of Creative Behavior, 2021
The present study investigates how emerging/young and established/expert artists create artwork, paying special attention to modifications in the art-making process. Here, "process modification" is the means by which artists generate new artistic concepts by modifying elements of their previous artwork. To examine whether emerging…
Descriptors: Art Activities, Creativity, Artists, Novices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yinghsiu; Li, Jianyou – International Journal of Technology and Design Education, 2015
Imagination plays a key role in various domains in helping to create innovative ideas, drawings, poems, movies, products, etc. In product design domain, the personal characteristics of imagination are crucial abilities for conceiving novel ideas during design processes. This study focuses on personal characteristic differences and similarities…
Descriptors: Imagination, Design, Creativity, Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Urquhart, Sarah; Franco, Joana – AERA Online Paper Repository, 2016
Design education exists to prepare students for design practice. Yet the goal state, design expertise, remains poorly defined. This paper presents a critical cross disciplinary literature synthesizing literature across design, engineering, expertise, creativity, and new evidence from a cognitive task analysis of expert designers to explore…
Descriptors: Design, Expertise, Novices, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Kaufman, James C.; Baer, John – Creativity Research Journal, 2012
The Consensual Assessment Technique (CAT) is a common creativity assessment. According to this technique, the best judges of creativity are qualified experts. Yet what does it mean to be an expert in a domain? What level of expertise is needed to rate creativity? This article reviews the literature on novice, expert, and quasi-expert creativity…
Descriptors: Creativity, Expertise, Creativity Tests, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Lingyun; Xiang, Wei; Chai, Chunlei; Wang, Changlu; Liu, Zheng – International Journal of Technology and Design Education, 2013
Sketching is widely used as a creative tool, playing a significant role in industrial design. Designers commonly use sketching to generate and evaluate ideas, leading to subsequent development of the most promising ideas. The current study examined the use of text in the idea generation sketching process among novices and experts. The…
Descriptors: Industrial Education, Design, Correlation, Brain Hemisphere Functions
Peer reviewed Peer reviewed
Direct linkDirect link
Razzouk, Rim; Shute, Valerie – Review of Educational Research, 2012
Design thinking is generally defined as an analytic and creative process that engages a person in opportunities to experiment, create and prototype models, gather feedback, and redesign. Several characteristics (e.g., visualization, creativity) that a good design thinker should possess have been identified from the literature. The primary purpose…
Descriptors: Feedback (Response), Creativity, Problem Solving, Expertise
Peer reviewed Peer reviewed
Direct linkDirect link
Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Jordan, Rebecca C.; Ruibal-Villasenor, Maria; Hmelo-Silver, Cindy E.; Etkina, Eugenia – Journal of Research in Science Teaching, 2011
Laboratory instruction is critical to the understanding of biology and is a central piece of biological sciences instruction. Although much investigation has focused on the content of biology laboratory exercises, we contend that understanding the extent to which the laboratory materials can aid or limit experimental investigation is of equal…
Descriptors: Undergraduate Students, Biological Sciences, Laboratory Equipment, Context Effect
Higgs, Bettie, Ed.; McCarthy, Marian, Ed. – National Academy for Integration of Research, Teaching and Learning (NJ1), 2008
This book presents a wide selection of issues currently of interest and concern in higher education institutions in Ireland. The chapters are snapshots of the intersection between theory, practice and research in particular settings; they are not meant to be comprehensive. Nevertheless, they present practice approaches, new theoretical…
Descriptors: Foreign Countries, Higher Education, Theory Practice Relationship, Curriculum Design
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers